Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
7 registered members (3run, miwok, AndrewAMD, Quad, TipmyPip, fairtrader, 1 invisible), 637 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 1 of 2 1 2
Simmobil Automobile Simulator #48646
07/02/05 08:48
07/02/05 08:48
Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
Dijipark Offline OP
Newbie
Dijipark  Offline OP
Newbie

Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
We are at last 5 percent to finish the first version and only images are
avaliable on web site.

FOR MORE PICTURES

Simmobil Automobile Simulator Image Viewer









Dijipark Software
www.dijipark.com
Istanbul-Turkiye

Re: Simmobil Automobile Simulator [Re: Dijipark] #48647
07/02/05 09:13
07/02/05 09:13
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i miss some shadows... will make the pics more realistic and add a certain depth to th pics..

Re: Simmobil Automobile Simulator [Re: broozar] #48648
07/02/05 09:27
07/02/05 09:27
Joined: Dec 2003
Posts: 266
Celle
task1 Offline
Member
task1  Offline
Member

Joined: Dec 2003
Posts: 266
Celle
I like the sky,very nice.and the cars are impressiv


visit my pages: www.xiron.de ICQ: 335016379 Messenger: lalimited@hotmail.com
Re: Simmobil Automobile Simulator [Re: task1] #48649
07/02/05 10:26
07/02/05 10:26
Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
Dijipark Offline OP
Newbie
Dijipark  Offline OP
Newbie

Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
<<<<<i miss some shadows>>>>
We studied on light with performance and weather conditions but not shadow yet.



Performance is the biggest problem for our application because of the entity number. The traffic is terrible in inside city tracks for realistic simulation. So shadow will come soon. Thank you for your suggection...

This is the preliminary pictures and will more realistic in time (in our plan and suggestion)...


www.dijipark.com Dijipark Software Istanbul Turkiye
Re: Simmobil Automobile Simulator [Re: Dijipark] #48650
07/02/05 11:32
07/02/05 11:32
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looks good, at last some competition with 3D Fahrschule.
Are the reflections on the cars a shader or in the skin ?
I think the traffic signs are a bit too bright (night shot).

g0m0_3


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Simmobil Automobile Simulator [Re: Superku] #48651
07/02/05 13:10
07/02/05 13:10
Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
Dijipark Offline OP
Newbie
Dijipark  Offline OP
Newbie

Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
Traffic signs are unlit because we want them to be seen. But your critique is well then we can chage their ambiance a bit ... Reflections are in skin because of performance.

This is not only a PC Game. This has a cabinet and uses the real car parts, like gear, wheel, horn and so on which you can see from images

http://www.dijipark.com/simmobilviewer/viewer.html


Thank you and greetings...


www.dijipark.com Dijipark Software Istanbul Turkiye
Re: Simmobil Automobile Simulator [Re: Dijipark] #48652
07/02/05 13:34
07/02/05 13:34
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Maybe you make an option were you can turn on unlit or not!


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: Simmobil Automobile Simulator [Re: Asse] #48653
07/03/05 08:42
07/03/05 08:42
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Looks quite nice, but maybe you should remove the Need for Speed texture that is shown on the first screen?


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Simmobil Automobile Simulator [Re: Dijipark] #48654
07/04/05 09:22
07/04/05 09:22
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
Member
immersionfx  Offline
Member

Joined: Feb 2005
Posts: 190
Greece
This looks quite promising!

Indeed there is need for more work on the visuals but you already have incorporated too many elements in this game to keep me interested...

I guess the sky is a sky dome, correct? It's probably better to use a skycube instead of a sphere (imho, is a more flexible way to change day/night conditions and provide better visual impressions).

Also, baked textures on the buildings is the way to go (shoot some buildings with their shadows on them and make the textures out of these photos).

But, as I said, it's looking promising. Keep it up, dear neighbour.

Re: Simmobil Automobile Simulator [Re: immersionfx] #48655
07/04/05 23:14
07/04/05 23:14
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Looks greath keep it up!

I stunned when i saw the *real* car


"Yesterday was once today's tomorrow."
Page 1 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1