Hello
yes, in WED you can create levels by blocks and also you can place *.mdl and *.wbm (builded map) files and assign actions to them.
wbm file is imported into WED as a single element, so actions assigned to objects inside wmb will be reset, and the new assigned action will perceive it as one single object (in other words- there is no inherited maps with actions)
I don't know how you can connect several maps together with an out-of-the-box solution
but I would make a map parser into a text file, where the position of the object and its properties would be indicated.
then in the script I would read the text files of the zones depending on the position of the player, and then add elements to the map inside the script using the ent_create function
maybe i store "map id" into entity SKILL or store enities pointers in array to release entities when certain map is no longer needed
Last edited by VoroneTZ; 01/08/25 17:16.