Gamestudio Links
Zorro Links
Newest Posts
IBKR datasave problem
by NewbieZorro. 06/11/25 15:11
Marking Exit trades
by jcl. 06/11/25 14:02
SGT_FW
by Aku_Aku. 06/02/25 17:54
The Perfect Adventure Game
by tian. 05/27/25 04:32
ADX values
by Yogpot. 05/25/25 15:11
Transfer of Lots between Algos?
by Jack_Zodiac. 05/25/25 09:30
AUM Magazine
Latest Screens
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Zeal-X2
Who's Online Now
0 registered members (), 357 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
WardyJoubertIII, NewbieZorro, Squarei, tian, Yogpot
19139 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: SGT_FW [Re: Aku_Aku] #488728
05/14/25 18:05
05/14/25 18:05
Joined: Sep 2009
Posts: 1,017
Budapest
Aku_Aku Offline OP
Serious User
Aku_Aku  Offline OP
Serious User

Joined: Sep 2009
Posts: 1,017
Budapest
At first sight the root of the issue something is misconfigured, or a misnamed folder (or both).

Could you open the following file: SGT_FW/sgt_data/sgt_defaults/sgt_config.sff and report what is the content of the sgt_title_version property?
Maybe I need more information later, but now it is very important in the analyzing.
Of course this issue doesn't happen in my environment, but I am going to investigate and fix the issue, as soon as I can.

Now i can see, I must to put some self-checking code into the source, so next time no need to report the most important values and states.
They will be in the acklog.txt file.

Many thanks for your feedback it is highly valuable for the future of the development. I am really appreciate this type of contribution from you.


Edit:
I don't know which dll did you mention.
If the case is the DevIL.dll, you can see in the acklog.txt: DevIL.dll IS NOT in use. That shouldn't confuse or disturb the work of the framework.
Let me know if you wanted mention another dll.

Edit 2:
In the future no need to include into the report those lines that begin with "Unfreed:" string from the end of the acklog.txt

Last edited by Aku_Aku; 05/14/25 19:37. Reason: Added info about dll and acklog.txt report
Re: SGT_FW [Re: Aku_Aku] #488729
05/15/25 10:29
05/15/25 10:29
Joined: May 2009
Posts: 5,376
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,376
Caucasus
Originally Posted by Aku_Aku
Could you open the following file: SGT_FW/sgt_data/sgt_defaults/sgt_config.sff and report what is the content of the sgt_title_version property?
Here is the whole sgt_config.sff file:
Code
# configurations
{ config_default:
    { config_files:
        config_file = "sgt_data/sgt_defaults/sgt_config.sff"
        defaults_file = "sgt_data/sgt_defaults/sgt_defaults.sff"
        gui_style_file = "sgt_data/sgt_defaults/sgt_gui_base_style.sff"
        gui_template_file = "sgt_data/sgt_defaults/sgt_gui_base_template.sff"
    }
    { app_header:
        sgt_title_name = "SGT_FRAMEWORK  "
        sgt_title_release = "Gacrux  "
        sgt_title_vtext = "Ver: "
        sgt_title_version = "0.11.18 "
        sgt_title_date = " [2025-05-14]"
    }
    { environment_config:
        { variables:
            sgt_name = "variables"
            sgt_debug_level = "3"
        }
    }
    { gui_style:
        actual_gui_style_mode = "2"
        actual_gui_style_config = "gui_base_style"
        actual_gui_style_file = "sgt_data/sgt_defaults/sgt_gui_base_style.sff"
        actual_gui_template_file = "sgt_data/sgt_defaults/sgt_gui_base_template.sff"
    }
}

Originally Posted by Aku_Aku
Many thanks for your feedback it is highly valuable for the future of the development. I am really appreciate this type of contribution from you.
It's my pleasure to help a fellow developer.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: SGT_FW [Re: 3run] #488730
05/15/25 12:08
05/15/25 12:08
Joined: Sep 2009
Posts: 1,017
Budapest
Aku_Aku Offline OP
Serious User
Aku_Aku  Offline OP
Serious User

Joined: Sep 2009
Posts: 1,017
Budapest
Thank you 3run again for your help.

For a clean test I did the following steps:
- download the latest zip file (0.11.18)
- extract its content
- run the test_app.c from the SED
- it wont run, rejected it with "invalid parameter" message
- open the test_app.c with any text editor and immediatly close
- run the test_app.c from the SED

Without any other activity.

And it worked... In errorless and smoothly way.

I don't understand two things:

1. Why rejected the SED the first run with error?
2. What was happen (or wasn't happen) in your system?


The importrant part of the acklog.txt at my side:

Mouse found
PulseAudio Output opened
NVIDIA GeForce GTX 1650 pure T&L device 1ff9 detected
D3D device NVIDIA GeForce GTX 1650 1ff9 selected.
acknet.dll opened
ackoal.dll opened
ackphysX.dll opened
Compiling TEST_APP.C - [Esc] to abort..........
PATH sgt_code\......................................................................................
Function AccessCheckByTypeAndAuditAlarmA not found inadvapi32.dll
AccessCheckByTypeAndAuditAlarm: function not found
Function AccessCheckByTypeResultList not found inadvapi32.dll
AccessCheckByTypeResultList: function not found
Function AccessCheckByTypeResultListAndAuditAlarmA not found inadvapi32.dll
AccessCheckByTypeResultListAndAuditAlarm: function not found
Function GetEnhMetaFilePixelFormat not found ingdi32.dll
GetEnhMetaFilePixelFormat: function not found
Function ObjectDeleteAuditAlarmA not found inadvapi32.dll
ObjectDeleteAuditAlarm: function not found
ilInit: function not found
ilLoadImage: function not found
sgt_canvas__panel_call_left_function: function not found
sgt_canvas__panel_call_right_function: function not found
sgt_canvas_special_btn_handler: function not found
sgt_canvas_special_handler: function not found
sgt_common__panel_call_left_function: function not found
sgt_mouse_left_click: function not found... 2.153 sec
Running TEST_APP.C.
2 objects
Main started at 3.465
D3D_Init Window: 720x480 -> Window: 1x720x480x32
Video memory found: 4095 MB
LevelInit at 3.554 0 lmaps 0 textures...ok
LevelReady at 3.555
def_startup started
Main loop at 3.559....
1st frame with 4095 MB. at 3.559
ENTER sgt_framework__init
sgt_framework__init creating sgt_object_mgr
sgt_framework__init creating sgt_config_mgr
EXIT sgt_framework__init
SGT_FRAMEWORK created at address: 159599756
START SGT_FRAMEWORK
sgt_framework state: 1
====== BOOT START =============
sgt_framework__boot defaults_name: sgt_data/sgt_defaults/sgt_defaults.sff
The sgt_defaults config object was created succesfully
The sgt_config config object was created succesfully
do setup from config
sgt version identifier: SGT_FRAMEWORK Gacrux Ver: 0.11.18 [2025-05-14]
sgt_debug_level: 3
sgt_fw_log_start IS in use
Creating logger_obj
D3D_Resize Window: 1440x900 -> Window: 1x1440x900x32
DevIL.dll IS NOT in use
self.light_mode: 1
ENTER sgt_gui_canvas__init
SGT_CANVAS sgt_gui_canvas__init self.layer_max: 99
EXIT sgt_gui_canvas__init
canvas_obj (key_data)
key_data: sgt_data/sgt_images/canvas_dark.png
canvas_obj DONE
sgt_framework state: 2
672926
sec: desc: csec: msec: usec
0 : 6 : 7 : 2 : 926
====== BOOT END =============
fps_max: 60
ENTER object_mgr_test
--- test_code: 7
sgt_config_mgr actual_pointer: 160004220
START sgt_config_mgr test
sgt_config_mgr get sgt_fps_max value: 60
SGT_WARNING! SGT_CONFIG_MGR cannot find -config_name: sgt_defaults -node_path: -node_key: zgt_fps_max
sgt_config_mgr get zgt_fps_max value:
framework actual_gui_style_mode: 2
framework default_gui_style_config: sgt_gui_base_style
framework gui_style_mode_string_get: drawn_image
framework gui_style_mode_string_get: real_image
canvas layer_max: 99
new testobj
new testobj created
testobj object_type: 1
testobj get_type_name: SGT_TEST
new sffobj
new bobj
new tobj
new sobj
depth_walk_base
ENTER sgt_depth_walk_base
nam>><< typ>> 0/11 << node: 203667724 orig: 0 <p> 0 <c> 203668044 <p> 0 <n> 0
- nam>><< typ>> 0/10 << node: 203668044 orig: 0 <p> 203667724 <c> 0 <p> 0 <n> 203668268
- nam>><< typ>> 0/10 << node: 203668268 orig: 0 <p> 203667724 <c> 0 <p> 203668044 <n> 0
framework gui_style_mode_string_get: real_image
new pobj
pobj actual_pointer: 150961700
pobj.caption_set
new borobj
framework actual_gui_style_mode: real_image
borobj actual_pointer: 151468540

^^^^^^^

As you can see, the last line prints the pointer of the created object. So, it went through on the creation without error.
Tiny difference, the framework prints the actual version number under the BOOT START line.

Re: SGT_FW [Re: Aku_Aku] #488731
05/15/25 12:21
05/15/25 12:21
Joined: May 2009
Posts: 5,376
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,376
Caucasus
Originally Posted by Aku_Aku
For a clean test I did the following steps:
- download the latest zip file (0.11.18)
- extract its content
- run the test_app.c from the SED
- it wont run, rejected it with "invalid parameter" message
- open the test_app.c with any text editor and immediatly close
- run the test_app.c from the SED
I just went through these steps and it still gave me E1515 Invalid function arguments in main.

Here is acklog:
Code
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.47.1 - Mar  9 2016
Development version
Registered to: Magomet Kochkarov

DI ??????? PC-????????? Microsoft 5 axes 16 buttons initialized
Mouse found
Joystick found
???????? (High Definition Audio Device) opened
NVIDIA Quadro M2200 pure T&L device 1ff9 detected
D3D device NVIDIA Quadro M2200 1ff9 selected.
acknet.dll opened
ackoal.dll opened
ackphysX.dll opened
Compiling TEST_APP.C - [Esc] to abort..........
PATH sgt_code\......................................................................................
ilInit: function not found
ilLoadImage: function not found
sgt_canvas__panel_call_left_function: function not found
sgt_canvas__panel_call_right_function: function not found
sgt_canvas_special_btn_handler: function not found
sgt_canvas_special_handler: function not found
sgt_common__panel_call_left_function: function not found
sgt_mouse_left_click: function not found... 2.636 sec
Running TEST_APP.C.
2 objects
Main started at 3.881
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 4092 MB
LevelInit at 4.000 0 lmaps 0 textures...ok
LevelReady at 4.006
def_startup started
Main loop at 4.011....
1st frame with 4092 MB. at 4.016
ENTER sgt_framework__init
sgt_framework__init creating sgt_object_mgr
sgt_framework__init creating sgt_config_mgr
EXIT sgt_framework__init
SGT_FRAMEWORK created at address: 202676548
START SGT_FRAMEWORK
sgt_framework state: 1
====== BOOT START =============
sgt_framework__boot defaults_name: sgt_data/sgt_defaults/sgt_defaults.sff
The sgt_defaults config object was created succesfully
The sgt_config config object was created succesfully
do setup from config
sgt version identifier: SGT_FRAMEWORK  Gacrux  Ver: 0.11.18  [2025-05-14]
sgt_debug_level: 3
sgt_fw_log_start IS in use
Creating logger_obj
D3D_Resize Window: 1440x900 -> Window: 1x1440x900x32
DevIL.dll IS NOT in use
self.light_mode: 1
ENTER sgt_gui_canvas__init
SGT_CANVAS sgt_gui_canvas__init self.layer_max: 99
EXIT sgt_gui_canvas__init
canvas_obj (key_data)
key_data: sgt_data/sgt_images/canvas_dark.png
canvas_obj DONE
sgt_framework state: 2
      804617 
sec: desc: csec: msec: usec
 0  :  8  :  0  :  4  :  616
====== BOOT END   =============
fps_max: 60
ENTER object_mgr_test
 --- test_code: 7
sgt_config_mgr actual_pointer: 202677436
START sgt_config_mgr test
sgt_config_mgr get sgt_fps_max value: 60
SGT_WARNING! SGT_CONFIG_MGR cannot find -config_name: sgt_defaults -node_path:  -node_key: zgt_fps_max
sgt_config_mgr get zgt_fps_max value: 
framework actual_gui_style_mode: 2
framework default_gui_style_config: sgt_gui_base_style
framework gui_style_mode_string_get: drawn_image
framework gui_style_mode_string_get: real_image
canvas layer_max: 99
new testobj
new testobj created
testobj object_type: 1
testobj get_type_name: SGT_TEST
new sffobj
new bobj
new tobj
new sobj
depth_walk_base
ENTER sgt_depth_walk_base
 nam>><< typ>> 0/11 <<  node: 212890228 orig: 0 <p> 0 <c> 212890132 <p> 0 <n> 0
 -  nam>><< typ>> 0/10 <<  node: 212890132 orig: 0 <p> 212890228 <c> 0 <p> 0 <n> 212890204
 -  nam>><< typ>> 0/10 <<  node: 212890204 orig: 0 <p> 212890228 <c> 0 <p> 212890132 <n> 0
framework gui_style_mode_string_get: real_image
new pobj
pobj actual_pointer: 212890780
pobj.caption_set
new borobj
framework actual_gui_style_mode: real_image
borobj actual_pointer: 212890492
pobj.node_type_set(21)
pobj.data_set
pobj data: bubu
framework actual_gui_style_mode: 1
framework actual_gui_style_mode: drawn_image
new trace_1
trace_1 actual_pointer: 212890804
new trace_1_lbl_1
trace_1_lbl_1 actual_pointer: 212890516
trace_1.add(trace_1_lbl_1);
trace_1_lbl_1.rel_pos_set(12, 42);
trace_1_lbl_1.caption_set(Function:);

===========
framework gui_style_mode_string_get: real_image
new lpobj
new resiz 2
depth_walk_base before added resiz sgt_panel
ENTER sgt_depth_walk_base
 nam>>canvas<< typ>> 0/43 <<  node: 212889364 orig: 0 <p> 0 <c> 212890780 <p> 0 <n> 0
 -  nam>>pobj<< typ>> 21/44 <<  node: 212890780 orig: 0 <p> 212889364 <c> 212890660 <p> 0 <n> 212890804
 -  -  nam>>caption<< typ>> 0/41 <<  node: 212890660 orig: 0 <p> 212890780 <c> 0 <p> 0 <n> 212890492
 -  -  nam>>border<< typ>> 0/40 <<  node: 212890492 orig: 0 <p> 212890780 <c> 0 <p> 212890660 <n> 0
 -  nam>>panel<< typ>> 0/44 <<  node: 212890804 orig: 0 <p> 212889364 <c> 212890516 <p> 212890780 <n> 212892916
 -  -  nam>>trace_1_lbl_1<< typ>> 0/45 <<  node: 212890516 orig: 0 <p> 212890804 <c> 212891452 <p> 0 <n> 212891068
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212891452 orig: 0 <p> 212890516 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_1_lbl_2<< typ>> 0/45 <<  node: 212891068 orig: 0 <p> 212890804 <c> 212891428 <p> 212890516 <n> 212890900
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212891428 orig: 0 <p> 212891068 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_1_lbl_3<< typ>> 0/45 <<  node: 212890900 orig: 0 <p> 212890804 <c> 212890948 <p> 212891068 <n> 212891116
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212890948 orig: 0 <p> 212890900 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_1_lbl_4<< typ>> 0/45 <<  node: 212891116 orig: 0 <p> 212890804 <c> 212891260 <p> 212890900 <n> 212891596
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212891260 orig: 0 <p> 212891116 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_2_lbl_1<< typ>> 0/45 <<  node: 212891596 orig: 0 <p> 212890804 <c> 212892004 <p> 212891116 <n> 212891764
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212892004 orig: 0 <p> 212891596 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_2_lbl_2<< typ>> 0/45 <<  node: 212891764 orig: 0 <p> 212890804 <c> 212892220 <p> 212891596 <n> 212891716
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212892220 orig: 0 <p> 212891764 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_2_lbl_3<< typ>> 0/45 <<  node: 212891716 orig: 0 <p> 212890804 <c> 212891884 <p> 212891764 <n> 212891812
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212891884 orig: 0 <p> 212891716 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_2_lbl_4<< typ>> 0/45 <<  node: 212891812 orig: 0 <p> 212890804 <c> 212892556 <p> 212891716 <n> 0
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212892556 orig: 0 <p> 212891812 <c> 0 <p> 0 <n> 0
 -  nam>>lpobj<< typ>> 0/44 <<  node: 212892916 orig: 0 <p> 212889364 <c> 0 <p> 212890804 <n> 0
new resiz
new resiz 1
new resiz 2
depth_walk_base before added lpobj to resiz
ENTER sgt_depth_walk_base
 nam>>canvas<< typ>> 0/43 <<  node: 212889364 orig: 0 <p> 0 <c> 212890780 <p> 0 <n> 0
 -  nam>>pobj<< typ>> 21/44 <<  node: 212890780 orig: 0 <p> 212889364 <c> 212890660 <p> 0 <n> 212890804
 -  -  nam>>caption<< typ>> 0/41 <<  node: 212890660 orig: 0 <p> 212890780 <c> 0 <p> 0 <n> 212890492
 -  -  nam>>border<< typ>> 0/40 <<  node: 212890492 orig: 0 <p> 212890780 <c> 0 <p> 212890660 <n> 0
 -  nam>>panel<< typ>> 0/44 <<  node: 212890804 orig: 0 <p> 212889364 <c> 212890516 <p> 212890780 <n> 212892916
 -  -  nam>>trace_1_lbl_1<< typ>> 0/45 <<  node: 212890516 orig: 0 <p> 212890804 <c> 212891452 <p> 0 <n> 212891068
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212891452 orig: 0 <p> 212890516 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_1_lbl_2<< typ>> 0/45 <<  node: 212891068 orig: 0 <p> 212890804 <c> 212891428 <p> 212890516 <n> 212890900
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212891428 orig: 0 <p> 212891068 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_1_lbl_3<< typ>> 0/45 <<  node: 212890900 orig: 0 <p> 212890804 <c> 212890948 <p> 212891068 <n> 212891116
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212890948 orig: 0 <p> 212890900 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_1_lbl_4<< typ>> 0/45 <<  node: 212891116 orig: 0 <p> 212890804 <c> 212891260 <p> 212890900 <n> 212891596
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212891260 orig: 0 <p> 212891116 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_2_lbl_1<< typ>> 0/45 <<  node: 212891596 orig: 0 <p> 212890804 <c> 212892004 <p> 212891116 <n> 212891764
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212892004 orig: 0 <p> 212891596 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_2_lbl_2<< typ>> 0/45 <<  node: 212891764 orig: 0 <p> 212890804 <c> 212892220 <p> 212891596 <n> 212891716
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212892220 orig: 0 <p> 212891764 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_2_lbl_3<< typ>> 0/45 <<  node: 212891716 orig: 0 <p> 212890804 <c> 212891884 <p> 212891764 <n> 212891812
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212891884 orig: 0 <p> 212891716 <c> 0 <p> 0 <n> 0
 -  -  nam>>trace_2_lbl_4<< typ>> 0/45 <<  node: 212891812 orig: 0 <p> 212890804 <c> 212892556 <p> 212891716 <n> 0
 -  -  -  nam>>caption<< typ>> 0/41 <<  node: 212892556 orig: 0 <p> 212891812 <c> 0 <p> 0 <n> 0
 -  nam>>lpobj<< typ>> 0/44 <<  node: 212892916 orig: 0 <p> 212889364 <c> 0 <p> 212890804 <n> 212892772
 -  nam>>panel<< typ>> 0/44 <<  node: 212892772 orig: 0 <p> 212889364 <c> 0 <p> 212892916 <n> 0
new resiz 3
new resiz 4
framework gui_style_mode_string_get: custom_image
new resiz_lbl_1
new resiz_lbl_2
new resiz_lbl_3
new resiz_lbl_4
Error E1515: Invalid function arguments in main
Program aborted


















SGT Framework  shutdown   END
===============================
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Pro Edition V8.47.1 - Mar  9 2016
(c) Conitec - www.3dgamestudio.com
Registered to: Magomet Kochkarov
Close window at 6.720


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: SGT_FW [Re: Aku_Aku] #488732
05/15/25 13:24
05/15/25 13:24
Joined: Sep 2009
Posts: 1,017
Budapest
Aku_Aku Offline OP
Serious User
Aku_Aku  Offline OP
Serious User

Joined: Sep 2009
Posts: 1,017
Budapest
As I can see this last run went much more forward. I am happy because the version can be seen in the acklog.txt.
Now I am analyzing...

Re: SGT_FW [Re: Aku_Aku] #488734
05/15/25 16:27
05/15/25 16:27
Joined: Sep 2009
Posts: 1,017
Budapest
Aku_Aku Offline OP
Serious User
Aku_Aku  Offline OP
Serious User

Joined: Sep 2009
Posts: 1,017
Budapest
I installed a fresh Win10. With that I reproduced the same issue what you reported. It seems to me, it is exactly the same.
So, investigating...

Last edited by Aku_Aku; 05/15/25 16:28.
Re: SGT_FW [Re: Aku_Aku] #488735
05/15/25 17:02
05/15/25 17:02
Joined: Sep 2009
Posts: 1,017
Budapest
Aku_Aku Offline OP
Serious User
Aku_Aku  Offline OP
Serious User

Joined: Sep 2009
Posts: 1,017
Budapest
OK, i've found the cause of the issue. A bmap image path was wrong in the test_app.
The fix uncovered two DXERRORs that I must to investigate further.

Thanks 3run for your help.

I hope in the next days I can upload all the fixes. At least partially one or more.
Your report showed me, I must to do the tests in Windows too.
Interesting thing, the DXERRORs don't show up in Linux.

If you interested in the progression, just watch the project Activity under the Summary page and/or the Files page at the project.

Re: SGT_FW [Re: Aku_Aku] #488737
05/17/25 09:02
05/17/25 09:02
Joined: Sep 2009
Posts: 1,017
Budapest
Aku_Aku Offline OP
Serious User
Aku_Aku  Offline OP
Serious User

Joined: Sep 2009
Posts: 1,017
Budapest
I have uploaded the latest zip, the version is 0.11.25.
Warning, the sgt_images.zip must to uncompress (inside the latest) to get a working environment, as it is in the readme.
So, follow the steps in the readme.

Re: SGT_FW [Re: Aku_Aku] #488755
05/25/25 15:26
05/25/25 15:26
Joined: Sep 2009
Posts: 1,017
Budapest
Aku_Aku Offline OP
Serious User
Aku_Aku  Offline OP
Serious User

Joined: Sep 2009
Posts: 1,017
Budapest
I am heavily struggling with a mysterious error. It seems to me, it is a memory address handling in wrong way.
So meanwhile the development goes forward, I am still investigating the issue. Unfortunately, Lite-C doesn't give us exception handling, and it results painful and long-long debugging sessions, passes and so on.
For this reason the pushed commits and the latest.zip are different, as it can see at their version numbers.

Re: SGT_FW [Re: Aku_Aku] #488760
05/31/25 12:27
05/31/25 12:27
Joined: Sep 2009
Posts: 1,017
Budapest
Aku_Aku Offline OP
Serious User
Aku_Aku  Offline OP
Serious User

Joined: Sep 2009
Posts: 1,017
Budapest
I have fixed some errors and improved, expanded the codes and the features.
I have uploaded the latest zip, the version is 0.11.90.

Page 2 of 3 1 2 3

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1