Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (7th_zorro), 927 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 5 1 2 3 4 5
Re: Rusty Cemente Walls Textures [Re: Machinery_Frank] #49321
07/18/05 10:50
07/18/05 10:50
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Wow, These are quite impressive Very good work. Hope to see more.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Rusty Cemente Walls Textures [Re: FeiHongJr] #49322
07/18/05 11:14
07/18/05 11:14
Joined: Feb 2005
Posts: 276
S
sempronius Offline OP
Member
sempronius  Offline OP
Member
S

Joined: Feb 2005
Posts: 276
ok, last 2 for the night.

some floors. Still WIP with a few things missing.



- S

Re: Rusty Cemente Walls Textures [Re: sempronius] #49323
07/18/05 15:16
07/18/05 15:16
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
These textures are realy good, and you create them very fast. Are you sure you didn´t ripped them somewhere?

Re: Rusty Cemente Walls Textures [Re: sempronius] #49324
07/20/05 10:39
07/20/05 10:39
Joined: Feb 2005
Posts: 276
S
sempronius Offline OP
Member
sempronius  Offline OP
Member
S

Joined: Feb 2005
Posts: 276
ok, a couple more walls.. still WIP stuff but I'm close to releasing a small set... just need to sort them out, finish a few and make some last minute changes.



- S

Re: Rusty Cemente Walls Textures [Re: sempronius] #49325
07/20/05 12:05
07/20/05 12:05
Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Marcio Esper Offline
Senior Member
Marcio Esper  Offline
Senior Member

Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Great job

Very cool textures.

congratulations

best regards,

Marcio

Re: Rusty Cemente Walls Textures [Re: sempronius] #49326
07/20/05 21:20
07/20/05 21:20
Joined: Feb 2005
Posts: 276
S
sempronius Offline OP
Member
sempronius  Offline OP
Member
S

Joined: Feb 2005
Posts: 276
Chaged the floor grate, didn't think it should be the same as the walls plus the thin wire probably wouldn't be strong enough to suport much weight. Still need to fix the litte white dots.



- S

Re: Rusty Cemente Walls Textures [Re: sempronius] #49327
07/20/05 21:28
07/20/05 21:28
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Dude, if you were here in front of me I'd be kissing your feet lol, these are AMAZING! Add some bump mapping to this and my gosh...


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Rusty Cemente Walls Textures [Re: Towelie] #49328
07/20/05 22:17
07/20/05 22:17
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
@semipronius -stuff is lookin' good. Probably the safest way to get rid of those dots is to use a push brush or just retouch with a paint brush (is it something in the source image?). In case you want to try something else look at this free filter http://www.redpawmedia.com/hotpixel.html and see if it removes the white spots without degrading the quality of the texture. I tested it and if you use your selection tool and draw quickly draw a circle around each area



(in PSP you can hold down the SHIFT key to add multiple selections)

and then run the tool once or twice it seems to do an ok job. You can then just touch up any tiny specks that refuse to die.


Find me at: |Stormvisions| Twitter|
Re: Rusty Cemente Walls Textures [Re: bupaje] #49329
07/21/05 02:46
07/21/05 02:46
Joined: Feb 2005
Posts: 276
S
sempronius Offline OP
Member
sempronius  Offline OP
Member
S

Joined: Feb 2005
Posts: 276
It'll actually be a lot easier than that. It's just a base rust texture that I've filled over a grate pattern so I just need to touch up the base texture, healing or clone, and then re-fill the pattern. I should have done this when I first noticed the spots but I've been more into creating the walls and haven't gotten around to it.

I'll go through everything and touch them up some before I release a finished set.. remember, the stuff I'm posting here is all WIP stuff and doesnt reflect what will end up in the finished set. But I do appreciate all C&C that I can get, it really does help.

Bump mapping - I've been wanting to do this, it does seem to be the future of textures so I'll get around making textures using normal and spec maps eventually. I should also start getting used to making walls in a 3d program and creating the textures and maps that way.

- S

Re: Rusty Cemente Walls Textures [Re: sempronius] #49330
07/21/05 06:16
07/21/05 06:16
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
If you want to make normal maps from 3D models I recomment you "melody" from nvidia. It´s a free tool to create lod models with normal maps of their high poly parents. It´s small and has some good options.


:L
Page 2 of 5 1 2 3 4 5

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1