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Re: Chaotic warfare [Re: FBL] #49476
07/28/05 20:54
07/28/05 20:54
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
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FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Island level






Hope you like it.

Re: Chaotic warfare [Re: FBL] #49477
07/28/05 21:38
07/28/05 21:38
Joined: Jul 2005
Posts: 473
San Diego, CA
S
spartan131 Offline
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spartan131  Offline
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S

Joined: Jul 2005
Posts: 473
San Diego, CA
That looks good, i like the colorful style of your game! Is the game like smash bros. melee or something?

Re: Chaotic warfare [Re: sTOOs] #49478
07/28/05 22:11
07/28/05 22:11
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
Very bright and cheerful. However, I don't think the green guy (in image 1 on page 1)thinks so. He looks as though he's very bored

Re: Chaotic warfare [Re: Tozzy] #49479
07/29/05 08:32
07/29/05 08:32
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
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FBL  Offline OP
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Posts: 9,859
Game details:

Your goal is to collect as many power crystals (those yellow-orangish things) as possible during the time limit.
Additionally, there are golems which walk on predefined paths (watch the small blue areas in the ruined village stage). You can kill them to increase your crystal count, but be careful - they are aggressive and can knock you down esaily.

By battling with other players you can win and lose crystals. How many crystals you get from your victim depends on your stamina amount (the yellow bar next to the player portrait). You also have the ability to block.

The special attack needs full stamina and triggers a 360° attack which knocks down every enemy player in range.



The second power bar (empty on these screens) shows ammo. Yes, there are weapons like homing lightning, bouncing acid shot and spread fireball.
I'm reworking the whole appearence of those special items once the level improvements are finished, then I can show some more shots.


To make everything more fun, there are special items hidden in boxes.
Which item you get can be random; sometimes the box content is fixed.
The items speed up movement, slow it down, rotate the camera angle, turn the screen upside down, share all crystals, equally, draw crystals from the enemy players, double the value of crystals or simply exchange the position of players.

Given all that, the gameplay can get very chaotic, as you never can follow the complete action.
I've argued a lot about that, because some people also see this as negative aspect (which I understand). Since I wanted a somewhat chaotic but fun gameplay, I decided to go a middle way. After adding computer players, I noticed that there is simply too much going on, so I increased respawn timers, which helped a lot.
The whole thing takes forever, but this has diffrent reasons...
1.) During summer, I don't have too much time due to my other hobby
2.) Tweaking takes a long time. It is difficult to find the right way between frustration and boredom.

When I have more to show I'll revamp the whole (outdated) game homepage. The info basically is there, but the screenshots are old.

Re: Chaotic warfare [Re: FBL] #49480
07/29/05 14:05
07/29/05 14:05
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Very nice shots! There seems to be a lot of ambiance in this game. Hope you'll manage to code a good gameplay. Also I'm happy to see my trees in action

Maybe the crystals could have a little more transparency and fake-reflection (in the skin...cause you don't want shaders). You could also add a lens flare effect on the edges of some crystals...(I mean a car-lights like lens-flare effect...)

Nice project...good luck!

Re: Chaotic warfare [Re: Loopix] #49481
07/30/05 21:31
07/30/05 21:31
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
I really like the colors, and fun of the game

some the textures would need some work and you could use very detailled characters caus your levesl are tiny so you can have more power.

But i really like the visual, better than lot of 3D showcases i have seen

Re: Chaotic warfare [Re: FBL] #49482
07/31/05 02:32
07/31/05 02:32
Joined: Mar 2005
Posts: 59
W
william_123 Offline
Junior Member
william_123  Offline
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Joined: Mar 2005
Posts: 59
Any demo download?
thanks

Re: Chaotic warfare [Re: FBL] #49483
08/17/05 22:08
08/17/05 22:08
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
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FBL  Offline OP
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Joined: Sep 2003
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Still needs work....







Enjoy.

Re: Chaotic warfare [Re: FBL] #49484
08/18/05 07:31
08/18/05 07:31
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Great

Instead of putting little walls in a squarre form you could "round them"
and put more broken walls to bring more details.

And yoru characters are really cool also for color, you also could
make them with more details the day you use A6 ?

Keep it up.

Re: Chaotic warfare [Re: TheExpert] #49485
08/18/05 07:48
08/18/05 07:48
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
looks cool, really like a chaotic warfare


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