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Re: Chaotic warfare [Re: ello] #49486
08/18/05 08:19
08/18/05 08:19
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Wee! nice loking, like the colors and the fog!


"Yesterday was once today's tomorrow."
Re: Chaotic warfare [Re: Inestical] #49487
08/18/05 11:47
08/18/05 11:47
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Looks slick Firoball! Only level that needs a little more work, would maybe be the island level... But then I'm only speaking about the water part and the sky. The water should have a bright blue color, so it fits the yellow beach, but that's just my opinion...


Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Chaotic warfare [Re: FBL] #49488
01/08/06 21:11
01/08/06 21:11
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Mainly worked on the menu stuff, so nothing really exciting to see this time.









Re: Chaotic warfare [Re: FBL] #49489
03/02/06 22:03
03/02/06 22:03
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
A small update.

I replaced the old non working ai with a new non working ai

Well the basics work this time, now I have to make the players a bit more intelligent.
For everyone who wants to see the game in motion, I recorded a short video. No human players in there. All I did was controlling the camera.
The 3rd perosn camera is only for debug reasons and won't be in the final game, it sometimes is very jerky.
Unfortunately my pc is too slow to record everything at a decent framerate.

So enjoy this low quality video.

http://software.freepage.de/firoball/4lw/4lwai.avi (~11MB)
(beware! slow server)

Re: Chaotic warfare [Re: FBL] #49490
03/02/06 22:32
03/02/06 22:32
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It is very fast, so I could not follow each step they did. The green one seemed to act smart, but I'm not sure.

Wish you further good progress and fun!

Re: Chaotic warfare [Re: Pappenheimer] #49491
03/02/06 23:04
03/02/06 23:04
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
keep it up firoball, we all want to see a release this century

Re: Chaotic warfare [Re: ulf] #49492
04/17/06 21:54
04/17/06 21:54
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
The demo is close, very close.
AI is at an playable state, but still not perfect. But I think the game is already making fun.
Of course it will take some time to get used to the chaotic gameplay, but this is intended. I'm also aware that not everybody will like this. My aim was to create something which does not follow mainstream. Anyone who wants to test the game - stay tuned. I'm only doing some polishing which may take another one or two weeks, then you'll be able to play the long awaited (well... obviously not really) demo.

Meanwhile some screens to cheer you up:








Not all weapons will be abailable in the demo. Some weapons were only included in the levels for test reasons.

Re: Chaotic warfare [Re: FBL] #49493
04/17/06 22:03
04/17/06 22:03
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Great!

I definitely will test it! Together with my son!

Re: Chaotic warfare [Re: Pappenheimer] #49494
04/21/06 06:56
04/21/06 06:56
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I found an annoying bug with the AI. I'll have to delay the demo to next week I'm afraid

Re: Chaotic warfare [Re: FBL] #49495
04/21/06 18:35
04/21/06 18:35
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I really like the style of the game!

It has a nice mixture of comic-like and normal style.
And you're playing very nice with the colors in the night-time level.

As far as I can say from the "frozen" pictures there are nice effects, too.

However I'm looking forward to the demo to see the gameplay.
But take your time to make it as good as you like!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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