I've noticed something weird when I use olivers reflective water shader ( because it uses render to texture ). When ever I have one of my main character models (Fish, or macaroni) with bones things start to go weird, like level geometry goes blue in some parts and my models turn black with this weird tiled like look or completly black and are not reflected properly. But, when I add a model with no bones, it stays ok. I really hope this can be fixed.. Being as my game consists mostly of water, ide really like to make it look its best
