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Render to texture issue #49605
07/20/05 06:08
07/20/05 06:08
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
I've noticed something weird when I use olivers reflective water shader ( because it uses render to texture ). When ever I have one of my main character models (Fish, or macaroni) with bones things start to go weird, like level geometry goes blue in some parts and my models turn black with this weird tiled like look or completly black and are not reflected properly. But, when I add a model with no bones, it stays ok. I really hope this can be fixed.. Being as my game consists mostly of water, ide really like to make it look its best


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Re: Render to texture issue [Re: Stansmedia] #49606
07/20/05 06:58
07/20/05 06:58
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Fixed it. A texture was not of the power of 2. Hehe, amazing what you can accomplish you take your head out of your... Well, yeh.. hehe. Somebody that has the power may delete this thread.


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Re: Render to texture issue [Re: Stansmedia] #49607
07/26/05 13:04
07/26/05 13:04
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
This is indeed a bug of the ATI video driver that occurs randomly. Using a correct texture size is reported to normally fix it. It's mentioned in the bug list, though.


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