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Inaccurate panel bitmap colors? #50474
07/29/05 18:39
07/29/05 18:39
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline OP
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Bopete  Offline OP
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Joined: Jun 2004
Posts: 233
Kansas
I just noticed last night, that our User Interface panel bitmap colors, when shown in A6, do not seem to match the original bitmap colors. I took a screenshot and compared them with the originals.
Is there something that could affect the panel bitmap colors? Lighting, or something else? The differences are not profound, but are noticable, and a little annoying after coming up with shades we like.


The wind of change blows straight into the face of time. ~ The Scorpions
Re: Inaccurate panel bitmap colors? [Re: Bopete] #50475
07/29/05 19:31
07/29/05 19:31
Joined: Mar 2004
Posts: 155
M
MentalAbyss Offline
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MentalAbyss  Offline
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Posts: 155
What file format are you using with your UI graphics?


A6 Developer, Contractor and Content Producer. See our digital goods for sale at www.GameKnack.com Ask about our contract services for models, scripts and level design at www.MentalAbyssStudios.com
Re: Inaccurate panel bitmap colors? [Re: MentalAbyss] #50476
07/29/05 21:00
07/29/05 21:00
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline OP
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Bopete  Offline OP
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They are currently all .bmps - aside from a visual difference, the actual RGB values differ as well (i.e. I'm not imagining it )


The wind of change blows straight into the face of time. ~ The Scorpions
Re: Inaccurate panel bitmap colors? [Re: Bopete] #50477
07/29/05 21:29
07/29/05 21:29
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Posts: 6,818
Minot, North Dakota, USA
The engine interprets BMPs and PCX files as a 16-bit graphic. For 24-bit (or 32-bit), use TGA files and that would fix it right away. Just open up your BMP files and save them as TGA in your graphics editor and you're done, no other edits are required, unless you want to edit them.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Inaccurate panel bitmap colors? [Re: ulillillia] #50478
07/29/05 22:45
07/29/05 22:45
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline OP
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Bopete  Offline OP
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Excellent - that did the trick! Thanks for the help!


The wind of change blows straight into the face of time. ~ The Scorpions
Re: Inaccurate panel bitmap colors? [Re: Bopete] #50479
07/30/05 08:27
07/30/05 08:27
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Posts: 6,818
Minot, North Dakota, USA
Keep in mind though, doing it this way uses up more disk space and video memory so use 24-bit textures with caution (especially 32-bit textures).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Inaccurate panel bitmap colors? [Re: ulillillia] #50480
07/30/05 14:00
07/30/05 14:00
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline OP
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Bopete  Offline OP
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Joined: Jun 2004
Posts: 233
Kansas
Good advice. We're currently making a small 2-D game, so all we have now is panels and bitmaps - no 3D models or level geometry, so I'm hoping we can get away with larger, nicer bitmaps

http://www.isergames.com/


The wind of change blows straight into the face of time. ~ The Scorpions

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