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Inaccurate panel bitmap colors?
#50474
07/29/05 18:39
07/29/05 18:39
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Joined: Jun 2004
Posts: 233 Kansas
Bopete
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Joined: Jun 2004
Posts: 233
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I just noticed last night, that our User Interface panel bitmap colors, when shown in A6, do not seem to match the original bitmap colors. I took a screenshot and compared them with the originals. Is there something that could affect the panel bitmap colors? Lighting, or something else? The differences are not profound, but are noticable, and a little annoying after coming up with shades we like.
The wind of change blows
straight into the face of time.
~ The Scorpions
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Re: Inaccurate panel bitmap colors?
[Re: MentalAbyss]
#50476
07/29/05 21:00
07/29/05 21:00
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Joined: Jun 2004
Posts: 233 Kansas
Bopete
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They are currently all .bmps - aside from a visual difference, the actual RGB values differ as well (i.e. I'm not imagining it )
The wind of change blows
straight into the face of time.
~ The Scorpions
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Re: Inaccurate panel bitmap colors?
[Re: Bopete]
#50477
07/29/05 21:29
07/29/05 21:29
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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The engine interprets BMPs and PCX files as a 16-bit graphic. For 24-bit (or 32-bit), use TGA files and that would fix it right away. Just open up your BMP files and save them as TGA in your graphics editor and you're done, no other edits are required, unless you want to edit them.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Inaccurate panel bitmap colors?
[Re: ulillillia]
#50478
07/29/05 22:45
07/29/05 22:45
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Joined: Jun 2004
Posts: 233 Kansas
Bopete
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Excellent - that did the trick! Thanks for the help!
The wind of change blows
straight into the face of time.
~ The Scorpions
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Re: Inaccurate panel bitmap colors?
[Re: Bopete]
#50479
07/30/05 08:27
07/30/05 08:27
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Keep in mind though, doing it this way uses up more disk space and video memory so use 24-bit textures with caution (especially 32-bit textures).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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