I am having a problem with the demo importing a Max model. I can get it into the modeler and then into the level editor but when I build the level and run it I can not see my model. Is there something I am missing, does it have to have actions assigned to it and do the maps have anything to do with it not showing up, or can you just not do this with the Demo? thanks
Re: 3dmax model import problems#5100 07/03/0116:3907/03/0116:39
Where is your models, origin ? (pivot point/centre coordinates) ie. in a humanoid model these coordinates need to be around the chest region before exporting from Max.
Re: 3dmax model import problems#5102 07/21/0107:0907/21/0107:09
I made a nice F15 plane model (skinned) in 3DSMax4.. then I used 3DS to MDL utility.. but in game the model looks messed up, and the skin looks messed up too. the plane haven't any animation and I didnt set anything about origin in 3DSMax..