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Re: [wip]Texture projections on models+levels, w/ [Re: bupaje] #52122
08/20/05 19:03
08/20/05 19:03
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

@Rhuarc - will this projection also work on sprites? Also does this have to be applied to each object with an action -so you can have some objects affected and some not- or does it hit everything on the recieving end of the projector? Had an idea and wondering if this might serve that purpose ....




For normalmapping, it is added in an additional pass in the shader, and for normal entities, it combines the projector with the model texture and lighting in a single pass shader. Only entities you specify will receive the projector.

EDIT: Sprites should also have no problems.

-Rhuarc

Last edited by [Rhuarc]; 08/20/05 19:04.

I no longer post on these forums, keep in touch with me via:
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Re: [wip]Texture projections on models+levels, w/ [Re: bupaje] #52123
08/21/05 16:20
08/21/05 16:20
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
User
Schmerzmittel  Offline
User

Joined: Aug 2005
Posts: 512
Bayern
Sehr gut. Gefällt mir. Freue mich schon darauf selber mal sowas zu haben.


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