Quote: @Rhuarc - will this projection also work on sprites? Also does this have to be applied to each object with an action -so you can have some objects affected and some not- or does it hit everything on the recieving end of the projector? Had an idea and wondering if this might serve that purpose ....
For normalmapping, it is added in an additional pass in the shader, and for normal entities, it combines the projector with the model texture and lighting in a single pass shader. Only entities you specify will receive the projector.