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Re: Map-Editor first official screens [Re: FRAJO] #52283
10/10/05 15:45
10/10/05 15:45
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
thats not the point. In fact the scripting problems are rarly.. But anyway..thanks
The point is how I could implementet it into the interface (I don't want to implement an Max/Min parameter for every value..But maybe I'll implement a "Random Radius" for every part (e.g. scale_x/y/z ; pan/tilt/roll). For example you have scale_x = 1; and scale_radius = 10. Than the scale (x/y and z) would be set from 1-11))
I'll think about it.

Triple-X

Re: Map-Editor first official screens [Re: FRAJO] #52284
10/10/05 21:21
10/10/05 21:21
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Joined: Aug 2002
Posts: 2,692
California, USA
Amazing TripleX. Will be a very useful feature.


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Re: Map-Editor first official screens [Re: FRAJO] #52285
10/11/05 14:38
10/11/05 14:38
Joined: Aug 2005
Posts: 89
Sweden
Hampe Offline
Junior Member
Hampe  Offline
Junior Member

Joined: Aug 2005
Posts: 89
Sweden
You level looks so ralistisk should the level go with it so we could test in it as a test level fore the features

Re: Map-Editor first official screens [Re: Hampe] #52286
10/11/05 20:10
10/11/05 20:10
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
it looks damn amazing so far triple, I wouldnt worry about implementing physics and particles, what you have is more than enough for a first run.

Keep up the good work!

Re: Map-Editor first official screens [Re: jumpman] #52287
10/13/05 14:47
10/13/05 14:47
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Posts: 4,753
Munich, Bavaria, South of Germ...
Working on the multi-selection..Generally you can select many entities (upto 1024) at the same time by clicking with the mouse and key_ctrl (like in windows). You can now change all the settings you can change with one single entity (flags / skills / material / model etc. etc.).
A WIP Shot:

Remarks:
1) The outgrayed flags means, that these settings are different (e.g. Model 1 has shadow activated, model 2 not).
2) The Filename / Entname etc. section will be reworked. Here you will be able to click onto a Combo Box list with that you can 1) see all marked entities, 2) select a specific entitiy out of the selection (e.g. all models with filename model1.mdl, or the model with the entname model_10_20).




Triple-X

Re: Map-Editor first official screens [Re: TripleX] #52288
10/13/05 15:03
10/13/05 15:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I can imagine that these multiple selection thing raises alot of problems. What if you want to raise all objects only a few quants? And something like that. Is that possible with dragging the colored arrows?


Models, Textures and Games from Dexsoft
Re: Map-Editor first official screens [Re: Machinery_Frank] #52289
10/13/05 15:06
10/13/05 15:06
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
If you want to move all objects you can move them via the 3 arrows, yes

Re: Map-Editor first official screens [Re: TripleX] #52290
10/13/05 15:13
10/13/05 15:13
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Can you also rotate via the arrows? In Torque you press the ALT-key while dragging the mouse and it rotates. Without the ALT-key it will move. With ALT and STRG it will resize the objects.


Models, Textures and Games from Dexsoft
Re: Map-Editor first official screens [Re: Machinery_Frank] #52291
10/13/05 18:58
10/13/05 18:58
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
yes you can rotate and scale the objects with the arrows!
(key settings:

no keys = normal movement
alt = rotating
alt + ctrl = scaling
ctrl = moving with collision )

Re: Map-Editor first official screens [Re: TripleX] #52292
10/13/05 20:16
10/13/05 20:16
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
I have to admit, that I followed that thread only roughly, but it does look great.
It surely was not easy to set it up.

It's.. cool.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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