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Re: Game-Edit [Re: bupaje] #52333
11/22/05 03:04
11/22/05 03:04
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
Hi guys, to me the menu looks allot like Alias SketchBook. If you don't know it take a look it makes the whole menu process much easier in my opinion. I posted something similar some time back I still think it’s a great Idea for a menu.



Edit: I guess I should add the aspects of the Alias style menu system that I liked. All menus could be reduce to zero, with just a right click a minimized menu could be recalled. All sub menus drug from the main menu area had a line and were visible until you actually began using the selected tool. Then the line submenu would disappear until you needed something by right clicking.

The main menu was movable to any corner, had a minimized standard menu, could be further collapsed or expanded easily. I am not sure if I remember all correctly but this ease of use and unobtrusive menu system was a real strong point of Alias’s SketchBook. Hopefully this menu could do some of the same things for 3dgamstudio and this editor.


A. The GUI looks fine as is, hands off.
B. The colors look OK, Microsoft blue then we'll all die.
C. Icons should be as large as practicable, I can't see little icons .

Good luck I hope you keep it much as it appears.


Guardian

Last edited by Guardian; 11/22/05 03:30.
Re: Game-Edit [Re: Guardian] #52334
11/22/05 08:46
11/22/05 08:46
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hey guys

Never forget these are ALL Wip shots.
1) you can move all windows
2) you can minimize and close all windows
3) by default all windows are not visible
4) you can only show the windows you need.
5) you can get fast and easy to understand to subpoints.

Thats why we've chosen this menue type. So in the futur we wont change the whole menue system but change the color and some other things (as mentioned above)

thanks for the cirizim and comments
Triple-X

Re: Game-Edit [Re: TripleX] #52335
11/22/05 18:17
11/22/05 18:17
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
The main problem with the menu(aside from the colors) are all the connecting lines.. i hate this style of interface...it just makes it more confusing rather than less. Simple=good


Sphere Engine--the premier A6 graphics plugin.
Re: Game-Edit [Re: Matt_Aufderheide] #52336
11/22/05 20:45
11/22/05 20:45
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
Perhaps my "criticism" of the GUI was harsh and inappropriate. It was not my intention to offend the developers of this product. Sometimes it appears that individuals are working extremely hard to achieve goals, but seem, from my perspective, to commit self-sabotage with idiotic blunders of great magnitude. Because some momentous mistakes and their consequences might seem so blatantly obvious to me, it takes a measure of constraint to simply go about my business and leave parties to suffer the negative consequences of their actions. In the moments that I perceive such apparent acts of self-sabotage, I must learn to accept that I may not know better, and withhold my initial reactions. Even if my deductions prove valid, it is not really my place or duty to protect others from their losses or pitfalls.

I may use this product. After roughly 4000 lines code, would a delicate response produce change?

Your GUI can be a work of art, but, in general, are works of art valued for their practicality and functionality?

Re: Game-Edit [Re: testDummy] #52337
11/23/05 16:05
11/23/05 16:05
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
yesyes a bit complicated..
We wanted to have an innovative, flexible and fast-to work design.. Maybe it failed atm because of the design. But this is NOT the final design. This are absolutly WIP shots which sould only show the menue structure.

I'll discuss a draw back to WED with my 2D-Designer but its not too probably that we'll change. We'll see..

"After roughly 4000 lines code, would a delicate response produce change?"

Of course.. you are my customors.. you will have the big delay
Don't worry I am able to accept cirizim..

mfg
Timo

Re: Game-Edit [Re: TripleX] #52338
11/23/05 16:07
11/23/05 16:07
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
well actually i like the design a lot, just the colors should be more silver maybe, or black or blue or yellow, green, whatever ^^ and the lines should be BEHIND the panels, not infront it.

But overall i really really like the design o_O


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Game-Edit [Re: TripleX] #52339
11/24/05 22:42
11/24/05 22:42
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline
Member
SFMAT4  Offline
Member

Joined: Jul 2002
Posts: 156
Thüringen
Helle again.

here is a first shot of the new GUI design. I removed a lot of buttons.
Now these design issn´t finished too. Please tell me your opinion.




www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: Game-Edit [Re: SFMAT4] #52340
11/24/05 22:59
11/24/05 22:59
Joined: May 2004
Posts: 164
Germany
D
DARKLORD Offline
Member
DARKLORD  Offline
Member
D

Joined: May 2004
Posts: 164
Germany
I like it.
It looks very easy to use.

Good work!

Re: Game-Edit [Re: DARKLORD] #52341
11/25/05 11:13
11/25/05 11:13
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
MUCH better


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Game-Edit [Re: Michael_Schwarz] #52342
11/25/05 20:05
11/25/05 20:05
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
awesome, dude! more better-better HUD


"Yesterday was once today's tomorrow."
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