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Re: Advanced AI for FPS with A4 templates #5206
07/07/01 09:30
07/07/01 09:30

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Hi Ronny, thanks for your fast answer.
I sit the whole day at home and asked me how jou get the PoV's.
But now it's clear, the Mapper has to set them (I understodd you've made a script which set it itself).
It's no bad idea and I think it is the only way to get a good Pathfinding-AI in a Level with normal "Map-Walls".
But I guess you're Pov's will ignore moving Entities in the Level. I think we need a Script which is a combination of different Pathfinding-Algorithms.
For the Entities my (yet not finished) Entity-Pathfinding (of course in use of the MAX_X/Y/Z-Values) could help, and for Terrain I start a Script.
I hope in future A5-Versions there will be an IGNORE_TERRAIN for tracing_mode, than I can combine my Entity-Pathfinding and Terrain-Pathfinding.

So on, we will see...


Re: Advanced AI for FPS with A4 templates #5207
07/08/01 07:44
07/08/01 07:44

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Hi Iblis,

right using PoV's mainly deals with obstacle avoidance, it can't deal with moving entities, but that is easy and i have already resolved that (using trace).

greetings Ronny


Re: Advanced AI for FPS with A4 templates #5208
07/08/01 22:44
07/08/01 22:44

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I've used something like a "Robust Trace",too (for entities).

So, we will see how effective your A* will be. The Heuristic is one of the most interesting thinks in it! For Terrain-Pathfinding you need it,too. I hope I can develop a good one


Re: Advanced AI for FPS with A4 templates #5209
07/09/01 15:30
07/09/01 15:30

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Hi Iblis,

yeah the heuristic is an interesting part ... however until the algorythm fully works, i don't do any tweaking and tuning, so i will use the geometrical distance to start with.

greetings Ronny


Re: Advanced AI for FPS with A4 templates #5210
07/12/01 06:47
07/12/01 06:47

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this may be old news, but viperbyte put out ALL of the Winthrops mansion wdl code for download, for free. it is really good, but it just works with A5, i think. (thats why i orderd A5, its comming in a couple days!! )
anyway, you can look at that. they have some pretty good AI. it may help...
here's the link:
Here
or if that one doesn't work, click here: http://a4a5.hypermart.net/Interview_V_B_/WM_WDL.zip
hope this helps ya'll.
now i'm off to read the new version of the user magazine... till later!
-merlingames

Re: Advanced AI for FPS with A4 templates #5211
07/14/01 07:50
07/14/01 07:50

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Didn't know that yet. thanks for the link.

Re: Advanced AI for FPS with A4 templates #5212
07/16/01 02:50
07/16/01 02:50

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sure! anytime.
-merlingames

Re: Advanced AI for FPS with A4 templates #5213
07/20/01 20:21
07/20/01 20:21

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Implied proclamation of self-importance to no justifiable end #2

Thanks to Merlingames


Re: Advanced AI for FPS with A4 templates #5214
07/21/01 22:04
07/21/01 22:04

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errr...
you wanna run that by me again in English?
i can't figure out if you just dissed me or not.... *sniff*
-merlingames
p.s. if you dissed me i gotta dis you back... working.... working....

Re: Advanced AI for FPS with A4 templates #5215
07/24/01 20:10
07/24/01 20:10

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This project seems to have come to a halt. Has everybody given up?

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