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Re: Game-Edit, news [Re: TripleX] #52413
02/22/06 22:03
02/22/06 22:03
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
a small update..

All shots are WIP. No window is finished.
Next feature will be random generated heightmaps and generating terrains ingame.
Suggestions & comments welcome.

I hope nothing more to say







TripleX

Re: Game-Edit, news [Re: TripleX] #52414
02/22/06 22:19
02/22/06 22:19
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
hey TripleX,

one thing i needed so badly during the last weeks - could you please think of it and include it in your editor?

for creating fog fields, clouds etc. it would be extremely helpful if we could use help gizmos; a (invisible) box filled with an array of sprites, each having an action attached.
in your editor, there could be a button "atmosphere helpers", a wireframe box will appear (where your fog field should be situated), and you can select the sprite, the action, the number of sprites and the size. would be very cool.

Re: Game-Edit, news [Re: broozar] #52415
02/23/06 08:33
02/23/06 08:33
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. I already mentioned this idea to place several entities at once.

Your hmp tools look amazing from what I can see so far. From my point of view a possibility to paint textures directly ingame would be great.

I mean: You could support a special kind of a multitexturing shader. The textures for grass, stones, rocks and so on have to be added to the hmp. There is an external bitmap for the blending (maybe with alpha channel or with RGB channels) and we simply paint in this blending map with the pencils that you provide in your editor.


Models, Textures and Games from Dexsoft
Re: Game-Edit, news [Re: TripleX] #52416
02/23/06 10:51
02/23/06 10:51
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
Hi TripleX, what where frame rates like during these deformation tests? And how have they been in general with outdoor scenes so far?

Anyway looks promising. Keep up the good work.


Guardian


Guardian

Game Models
Re: Game-Edit, news [Re: Guardian] #52417
02/25/06 18:31
02/25/06 18:31
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Posts: 4,753
Munich, Bavaria, South of Germ...
answers:

Quote:


for creating fog fields, clouds etc. it would be extremely helpful if we could use help gizmos; a (invisible) box filled with an array of sprites, each having an action attached.
in your editor, there could be a button "atmosphere helpers", a wireframe box will appear (where your fog field should be situated), and you can select the sprite, the action, the number of sprites and the size. would be very cool.





A "fog creater" as you mentioned is an interesting idea. An effect editor is planed for version 1.1 (or later). I'll think about implementing such a tool than.

Quote:


Hi TripleX, what where frame rates like during these deformation tests? And how have they been in general with outdoor scenes so far?





The frame-rate while deforming is relativly high. But of course you shouldn't run Game-Edit on a 400 MHZ computer (simly because the Interface needs to much ressources and some operations, like starting the editor in a really big level can take a bit time).

Quote:


Yes. I already mentioned this idea to place several entities at once.





Implemented some weeks ago:


a new screenshot:


comments welcome,
TripleX

Re: Game-Edit, news [Re: TripleX] #52418
02/25/06 19:19
02/25/06 19:19
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
TripleX,
Do you want some more things to implement into GameEdit? Look here:
http://www.freeworld3d.org/

This tool is the tool I ever used to make terrains, edit, paint, make a GREAT lightmap, load and move, scale, rotate models, etc.


Re: Game-Edit, news [Re: XNASorcerer] #52419
02/25/06 19:53
02/25/06 19:53
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
your terrain si fantastic sorcerer

very cool for some adventue RPG game with roads

i hope 3DGS to quickly have terrain editor and be able to import external
textures like of freeworld

Re: Game-Edit, news [Re: TripleX] #52420
02/25/06 20:08
02/25/06 20:08
Joined: Feb 2006
Posts: 202
Southern California, USA
G
GhostwriterDoF Offline
Member
GhostwriterDoF  Offline
Member
G

Joined: Feb 2006
Posts: 202
Southern California, USA
Wow! This is great! I can't think of anything better than to have additional, compatible tools for GameStudio, other than to have them made my 3DGS users. Sometimes a good idea progresses beyond the scope of its original intention.

Thanks TripleX for starting this project and sticking with it, even after it became much more than you planned. It still keeps with the idea to make the process a little easier and more fun to create levels.

And thanks to Conitec too for their continued efforts to make GameStudio a more productive environment.

It is easy to complain, it is not easy to develop and maintain software, especially when it continues to evolve. The "big boys" are greedy, Conitec is not. ahem

EDIT-> oops... forgot suggestions

My suggestion would be for Conitec to provide this feature for all levels of GameStudio users,
as it would be most benificial to those who get 3DGS to create for amature purposes. For the
Com and Pro packages we could get this feature to add to our publishing an ability to compile
a built in map editor as a part of our game releases (limited to only basic features of course).

Last edited by GhostwriterDoF; 02/25/06 21:03.

The rivers of time erode away the mountains of existence...
Re: Game-Edit, news [Re: GhostwriterDoF] #52421
03/15/06 14:40
03/15/06 14:40
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
okay after a short development pause, because of an computer crash I've been working again for a week.. I liked the idea of layers in your terrain program sorcerer, so here is the new layer system (4 layers max. atm).

now you can paint on the alpha-chanel and on textures, relying on what you want..



Re: Game-Edit, news [Re: TripleX] #52422
03/15/06 14:56
03/15/06 14:56
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
How about baking sunlight/Terrainshadows onto the Map as an extra option?

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