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Re: Game-Edit, update [Re: 3MWe] #52443
04/12/06 18:06
04/12/06 18:06
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
"Nur eine Frage: Könnte Map-Edit teoretisch Wed total ersetzen? Das würde Gamestudio sicher ganz weit nach oben helfen!"

Game.Edit COULD replace WED if you build up your level out of entities. Block Creation with GameEdit isn't planed so far (tough it would be a nice feature of course)

"when is it published, how mush is it, where can i download it? "

1) the conitec version will be published in the next 1-2 months.
2) The GameEdit Version by me will be published around 2 months later.
3) There's no price until now.
4) You'll be able to download it after you bought it

TripleX

Re: Game-Edit, update [Re: TripleX] #52444
04/12/06 18:38
04/12/06 18:38
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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vlau  Offline
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V

Joined: Aug 2005
Posts: 1,558
HK
Sorry, I didn't read all the posts of this thread.
What difference between the Conitec version and your
version?

Re: Game-Edit, update [Re: vlau] #52445
04/12/06 19:41
04/12/06 19:41
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline
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SFMAT4  Offline
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Joined: Jul 2002
Posts: 156
Thüringen
Quote:

Sorry, I didn't read all the posts of this thread.
What difference between the Conitec version and your
version?




We would like to include realtime physic, lights and particle effekt tools. Maybe an Effekt Design tool. But these isn´t the final say.
We are happy for all suggestive proposals.

regards
SF


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: Game-Edit, update [Re: SFMAT4] #52446
04/13/06 06:31
04/13/06 06:31
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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vlau  Offline
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V

Joined: Aug 2005
Posts: 1,558
HK
Quote:


We would like to include realtime physic, lights and particle effekt tools. Maybe an Effekt Design tool. But these isn´t the final say.





Good to know, I think it will be a great tool.
thank you so much SFMAT4.

Re: Game-Edit, update [Re: vlau] #52447
04/13/06 09:35
04/13/06 09:35
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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TheExpert  Offline
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Posts: 1,856
By conitec version : you don't mean included in 3DGS ?
Conitec haven't baught your tool ?

Your editor is really powerfull : you could have created your own 3D game studio
if you have used Ogre3D or other libraries : )

Nice and great work.

Re: Game-Edit, update [Re: TheExpert] #52448
04/13/06 09:38
04/13/06 09:38
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

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Posts: 6,904
Please include an WMP importing tool so that one could import WMP geometry and convert it into MDLs, so that you use the geometry and the data concerning textures. You would import the related textures into the model as external textures and then you create per face a tiled texture skinning with the offsets, scaling and rotation of WED.

Re: Game-Edit, update [Re: HeelX] #52449
04/13/06 10:42
04/13/06 10:42
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Quote:


By conitec version : you don't mean included in 3DGS ?
Conitec haven't baught your tool ?





they've bought it.

Quote:


Please include an WMP importing tool so that one could import WMP geometry and convert it into MDLs, so that you use the geometry and the data concerning textures. You would import the related textures into the model as external textures and then you create per face a tiled texture skinning with the offsets, scaling and rotation of WED.





when exactly would you need such a feature? Generally I don't think, it would be too difficult to implement block importing by contrast to texture importing.

TripleX

Re: Game-Edit, update [Re: TripleX] #52450
04/13/06 15:49
04/13/06 15:49
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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TheExpert  Offline
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transforming WMP BSP geometry to models would be a very bad process :
BSP geometry constructions have lot of unecessary vertex , and if you have used tesselation :
you'll have even more lot of unecessary vertex and faces.

if i was you i'll start a new clean project without any BSP at all.

Re: Game-Edit, update [Re: TheExpert] #52451
04/13/06 16:06
04/13/06 16:06
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

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Posts: 528
Italy
what about shader support?

Re: Game-Edit, update [Re: Mondivirtuali] #52452
04/13/06 16:58
04/13/06 16:58
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
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FeiHongJr  Offline
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Posts: 2,628
IL,US
This really looks awesome and is great to hear conitec snatched it up too. Makes me curious tho... Is it going to be a part of 3dgs entirely... Prehaps replacing wed or will it be an add on. In other words are they going to charge us for it or will it come with the upgrades?

In either case great work. Really wish you the best of luck with this tho at this point looks like ya may not need it


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- Not me said the bee, Nor I said the fly.
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