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Re: Game-Edit, update
[Re: 3MWe]
#52443
04/12/06 18:06
04/12/06 18:06
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
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"Nur eine Frage: Könnte Map-Edit teoretisch Wed total ersetzen? Das würde Gamestudio sicher ganz weit nach oben helfen!" Game.Edit COULD replace WED if you build up your level out of entities. Block Creation with GameEdit isn't planed so far (tough it would be a nice feature of course) "when is it published, how mush is it, where can i download it? " 1) the conitec version will be published in the next 1-2 months. 2) The GameEdit Version by me will be published around 2 months later. 3) There's no price until now. 4) You'll be able to download it after you bought it TripleX
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Re: Game-Edit, update
[Re: vlau]
#52445
04/12/06 19:41
04/12/06 19:41
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Joined: Jul 2002
Posts: 156 Thüringen
SFMAT4
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Quote:
Sorry, I didn't read all the posts of this thread. What difference between the Conitec version and your version?
We would like to include realtime physic, lights and particle effekt tools. Maybe an Effekt Design tool. But these isn´t the final say. We are happy for all suggestive proposals.
regards SF
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Re: Game-Edit, update
[Re: SFMAT4]
#52446
04/13/06 06:31
04/13/06 06:31
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Joined: Aug 2005
Posts: 1,558 HK
vlau
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Quote:
We would like to include realtime physic, lights and particle effekt tools. Maybe an Effekt Design tool. But these isn´t the final say.
Good to know, I think it will be a great tool. thank you so much SFMAT4.
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Re: Game-Edit, update
[Re: HeelX]
#52449
04/13/06 10:42
04/13/06 10:42
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
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Quote:
By conitec version : you don't mean included in 3DGS ? Conitec haven't baught your tool ?
they've bought it.
Quote:
Please include an WMP importing tool so that one could import WMP geometry and convert it into MDLs, so that you use the geometry and the data concerning textures. You would import the related textures into the model as external textures and then you create per face a tiled texture skinning with the offsets, scaling and rotation of WED.
when exactly would you need such a feature? Generally I don't think, it would be too difficult to implement block importing by contrast to texture importing.
TripleX
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