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Re: Experiment 3DGS
[Re: Jamie_Lynn]
#52939
11/02/05 02:22
11/02/05 02:22
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
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OP
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Joined: Oct 2002
Posts: 2,256
Oz
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Well, it's not that we didn't have lengthy discussions on management and all of that. Things just never came together. I just had to make the decision that not enough progress was being made and there was really only one active newbie. And it's not that I didn't manage things some. The interest just never seemed to be there to make it happen in a timely manner. It was supposed to be a fun learning project, but towards the end, it just didn't turn out that way.
Professional A8.30 Spoils of War - East Coast Games
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Re: Experiment 3DGS
[Re: Locoweed]
#52940
11/02/05 02:30
11/02/05 02:30
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 2,256
Oz
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@ A.Russell
I had an intermediate or expert team member matched with each each newer member in each field. One expert Level Designer, one new level designer, etc.
I really think the project stalled because I had the team go through the process of deciding the game game type, style, etc. I should have had it all laid out so everything was ready to go. By the time the team had decided on the game type, and began the story line, etc, the newer members seemed to loose interest or didn't like what was choosen. Looking back at it now, I should have had the game choosen, concept art done, documentation ready, etc, then I think it would have gpne much differently. That way, the members would have known exactly what they were getting into and could have started immediately. As it turned out, the story line, which is pretty good actually, is still coming together, concept art is still in limbo, and all the newbies haven't been heard from in weeks, except for one, lol.
Anyway, I am not going to beat a dead horse here. Things just didn't work out.
Last edited by Locoweed; 11/02/05 03:25.
Professional A8.30 Spoils of War - East Coast Games
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Re: Experiment 3DGS
[Re: Ithicus]
#52943
11/08/05 05:52
11/08/05 05:52
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Joined: Oct 2004
Posts: 1,655
testDummy
Serious User
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Serious User
Joined: Oct 2004
Posts: 1,655
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@Locoweed I wonder why you didn't simply drop the weak, newbie "slackers", gather "new blood" to replace them, and keep on truckin. After rinsing and repeating a few times, the "lazy", "half-arsed" newbies would have been weeded out, and you would been left with your small group of dedicated, dependable newbies. There's probably a little taint in every experiment. Just wash out the beakers. You couldn't have really expected every volunteer to "stick". Some people will join anything at a drop of a hat. Is it really fair to the newbies that invested their time, stuck with it and got their hands dirty, to let the unmotivated "bad apples" bring the project down. When necessary, a "leader" cuts and removes the cancer from the good healthy tissue, so that the group as a whole prospers. If the project had been spawned by a company, the "weak" members might have been quickly fired and replaced. A project's success as a whole can easily be more important than any of its members. Teachers are leaders too. In class, when teaching a lesson, do good teachers let a few "bad apples" terminate the lesson completely, or are these few "bad apples" merely "left behind" or "removed" as a disturbance. You had stated that the project was an "experiment", but that implies that its purpose was to "prove" something. It might have proved that some do not want to learn or invest a significant time in that project. It also might have proved something about the "character" of the project's leader. I would rather have thought that the purpose of the project was to teach...to teach those that want to learn and to prove that when those that want to learn, do learn, and work hard together, they can succeed. Code:
tryToTeachAgain: try { teach(); } catch (UnMotivatedStudentException _umse) { drop(_umse.getStudent()); goto tryToTeachAgain; }
Last edited by testDummy; 11/08/05 08:34.
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Re: Experiment 3DGS
[Re: Silent_Assassin]
#52946
11/10/05 22:03
11/10/05 22:03
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Joined: May 2005
Posts: 232 Curitiba/Brazil
nunofontoura
Member
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Member
Joined: May 2005
Posts: 232
Curitiba/Brazil
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@Silent_Assassin: No, you wouldn't. Unless you would love have no oppinion at all (except for the minor things), have a ditactor as a "manager" who complains all the time and point no directions at all, stay stopped for 2 weeks waiting one people works in its "original" story (which, btw, was already filmed, and it was named "mad max"), then you'll love to join the "experiment".
Well, you would love to join the experiment, too, If you want just to wait for the game script - after all, nobody could help our writer (pulitzer prize winner), or point some problems with the story. You would love search the forum threads and think: "oh my god, they didn't move one step forward with this?". But, maybe you would prefer to chat with the godfather in the msn and read from his: "the story is fine, the game story is almost ready, we are not stuck on this, everything is just perfect".
But I think I know what you would love the most: see, when the project finishes, some irresponsible messages, point the "damn newbies" as the real responsible for the failure of the experiment. Kennedy was shot; let's blame the driver.
This is ridiculous.
I know what I did right and wrong in this project. One thing I didn't do: I didn't put my mistakes on other people's shoulders.
I swear to god I will not write in this thread again. If you - no just you, Silent_Assassin, but everybody who belived in godfather's words without listening the both sides of the story -, if you, I repeat, want to belive in this, fine to me.
But, one advice. Always be aware of someone who talk bad things from other people behind their back. Just because he has 120 000 posts is he right? This is a fallacy. Argumentum ad verecundiam.
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