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Re: Correct gravity and Mass ? [Re: Doug] #53007
08/24/05 01:02
08/24/05 01:02
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline OP
Member
Olzii  Offline OP
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
First, I want see if somebody made good simulations using A6 physics. If it is possible and somebody made a car which i want, then i can do research and will try to do it.

I don't want waste my time. If it is impossible now, i will publish my first game with a6 car that i did it now.


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: Correct gravity and Mass ? [Re: Olzii] #53008
08/31/05 00:49
08/31/05 00:49
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Quote:

First, I want see if somebody made good simulations using A6 physics. If it is possible and somebody made a car which i want, then i can do research and will try to do it.



To my knowledge the Racer demo is the best car demo using A6's physics engine that's currently out there. There are ways to improve on it by tweaking the constants, models, and applying different acceleration/braking equations, adding hidden counterweights, etc.
But if you want a much more realistic or much more arcade-ish simulation then a general purpose physics engine will be only of limited use and you'll probably have to spend a lot of time recreating racing physics from scratch.

Re: Correct gravity and Mass ? [Re: Marco_Grubert] #53009
08/31/05 20:15
08/31/05 20:15
Joined: May 2005
Posts: 86
O
Ogtrax Offline
Junior Member
Ogtrax  Offline
Junior Member
O

Joined: May 2005
Posts: 86
I have always thought that mass != weight. In games it might be different though. Havent used the A6 physics engine either. I thought mass was mass, and that weight was a force.


Re: Correct gravity and Mass ? [Re: Olzii] #53010
09/01/05 21:04
09/01/05 21:04
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Hi Dennis,

Please show me your results. I want to see good a6 physics car.

Please show me your demo or just EXE.




add me on msn or ICQ *prefer msn* i'll show you something, i got no webspace, so i cant upload :P


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Correct gravity and Mass ? [Re: Helghast] #53011
09/01/05 21:34
09/01/05 21:34
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

I have always thought that mass != weight. In games it might be different though. Havent used the A6 physics engine either. I thought mass was mass, and that weight was a force.





Who's saying diffrently?

Mass HAS to be a measure of an object tendency to keep moving (Inertia) and Weight HAS to be a measure of the Earth's gravity field on this Inertia (w=mg).

Any game that does it diffrently is not using Physics and the A6 PE shoudl be no diffrent.

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