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DEXON Knight, new shots #53176
08/23/05 21:03
08/23/05 21:03
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Now game is coming into final stage.
Here are few shots from menu sistem, splash screen and select level with 12 teleporters to choose level.






















DEXSOFT-GAMES.COM
Re: DEXON Knight, new shots [Re: DEX] #53177
08/23/05 21:06
08/23/05 21:06
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Very sharp and colorful textures.
Everything fits together. Beautiful work - like it.

Re: DEXON Knight, new shots [Re: FBL] #53178
08/23/05 21:16
08/23/05 21:16
Joined: Mar 2003
Posts: 556
The Netherlands
scary_man Offline
Developer
scary_man  Offline
Developer

Joined: Mar 2003
Posts: 556
The Netherlands
yea I like this alot! good job!
are there going to be NPC around there?
Looks good

-Jeroen


Modeller =D
Re: DEXON Knight, new shots [Re: scary_man] #53179
08/23/05 21:31
08/23/05 21:31
Joined: May 2005
Posts: 961
Bremen, Germany
tuschcarsten Offline
User
tuschcarsten  Offline
User

Joined: May 2005
Posts: 961
Bremen, Germany
Looks very professional,
the buildings remind me to "Kings Quest VII"


Bit Happens!
Re: DEXON Knight, new shots [Re: tuschcarsten] #53180
08/23/05 22:01
08/23/05 22:01
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Visually this looks great. The artwork and subject matter have a lot of commercial appeal as well which will likely have kids asking for this product. Love to see an in game video clip when time allows. Well done.


Find me at: |Stormvisions| Twitter|
Re: DEXON Knight, new shots [Re: bupaje] #53181
08/23/05 22:48
08/23/05 22:48
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Looks really good! Personally I would make the top of those mountains not grass, but stone, but that's just my taste. The center part of the castle could have had some more variation, but at moment it's not bad either.


Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: DEXON Knight, new shots [Re: PHeMoX] #53182
08/23/05 22:52
08/23/05 22:52
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
My bedroom is bigger than that castle! heehee. Looks good! I agree with phemox, the mountains should have stoe on top... but looks good, lots of color and simply beautiful.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: DEXON Knight, new shots [Re: Towelie] #53183
08/23/05 23:35
08/23/05 23:35
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Looks really nice. But adjust the lookup on the cartoon shader. I gave it a reddish hue to fit the lighting in the roman level I did, it's not so fitting in this area.


--Eric
Re: DEXON Knight, new shots [Re: Nadester] #53184
08/23/05 23:59
08/23/05 23:59
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
to little details... looks dead.. sorry...
you should add some grass parts in the big empty areas and have some flowers and butterflies and some bushes and some signs about directions and a well.. Brainstorm ides and see witch of them that look good.. And ad them to the place
else it looks good ^^... (With other words.. the graphic is good but the level is detail less)

*edit*
i just noticed that some things seems to have no shadow. ex: the towers.. O_O

Last edited by Gafgar; 08/24/05 00:02.

__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: DEXON Knight, new shots [Re: Gafgar] #53185
08/24/05 10:41
08/24/05 10:41
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
looks nice, but i must agree with gafgar, mauybe some trees on the hill (or is it mountain?), grasses and signs, maybe a well and some other little details, and it looks too good


"Yesterday was once today's tomorrow."
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