Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Trading Journey
by howardR. 04/24/24 20:04
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (wandaluciaia, AndrewAMD, 1 invisible), 765 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 2
Page 2 of 4 1 2 3 4
Re: DEXON Knight, new shots [Re: Inestical] #53186
08/24/05 10:45
08/24/05 10:45
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline
User
Bright  Offline
User

Joined: Jan 2003
Posts: 798
New Zealand
Very nice, very nice indeed!


KAIN - Coming soon...
Re: DEXON Knight, new shots [Re: Bright] #53187
08/24/05 12:38
08/24/05 12:38
Joined: Dec 2004
Posts: 306
Planet Earth
Wiz Offline
Senior Member
Wiz  Offline
Senior Member

Joined: Dec 2004
Posts: 306
Planet Earth
Looks great, but it feels dead. There isn't any(or there isn't enough) life in any of the screens you have shown. And more details don't hurt, but I really like the general cartoon look of it. Very good, can't wait to see more!

Re: DEXON Knight, new shots [Re: Inestical] #53188
08/24/05 12:56
08/24/05 12:56
Joined: Apr 2004
Posts: 320
TheGameMaker Offline
Senior Member
TheGameMaker  Offline
Senior Member

Joined: Apr 2004
Posts: 320
Hey i like it alot especally the cartoon-look.
God work
TheGameMaker

Re: DEXON Knight, new shots [Re: TheGameMaker] #53189
08/24/05 16:37
08/24/05 16:37
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I've forgot to add; maybe colored lensflares? You can still go insane with them, without losing the toon-feeling, I think just white, with a white sun, might look more interesting if it's red-orange with light purple/red flares... Again, just my opinion...

Cheers



PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: DEXON Knight, new shots [Re: PHeMoX] #53190
08/24/05 17:48
08/24/05 17:48
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
@Dejan - what age group is this aimed at?


Find me at: |Stormvisions| Twitter|
Re: DEXON Knight, new shots [Re: bupaje] #53191
08/24/05 18:17
08/24/05 18:17
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
@bupaje

If I have not been fooled the game is aimed for kids... Hey Dejan you are back! Could you contact me about the - you know what - soon? I'm getting furious here...

Re: DEXON Knight, new shots [Re: Ambassador] #53192
08/24/05 18:25
08/24/05 18:25
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Quote:

If I have not been fooled the game is aimed for kids...




I get that but 'kids' covers a lot of ages.

I asked because some of the best games my son and twin nieces (all 6 years old) have played had a lot of little hidden features that had nothing to do with the story like clicking on flowers might produce musical tones, click on a bucket of water and a fish might jump out and back in, click on a leaf and a bug might run that was hidden etc. Kids sometimes just like to explore and get a kick out of these little things.


Find me at: |Stormvisions| Twitter|
Re: DEXON Knight, new shots [Re: bupaje] #53193
08/24/05 20:01
08/24/05 20:01
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Thank you all for a very usefull comments. I will surely add more details but I have to make stable construction first.
Bupaje, this game will have a lots of details like you mentioned, for kids to explore worlds. This level is only "level select" but still there will be a lots of options to discover, like climb onto the walls, go up to the guards place etc.
I like idea to make colored sun and lance effect
Also I wanted to avoid to much details because those teleporters are very eye-catching because of great particle effect going around telep. all the time, plus fluctuating colored light so it is completely different feal when you walk around. But as I say I will ad details on the hills like trees and inside I have a lots of models like barels, boxes, some nice signs, it will be nice





DEXSOFT-GAMES.COM
Re: DEXON Knight, new shots [Re: DEX] #53194
08/25/05 06:59
08/25/05 06:59
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Veery nice level design! o_O'


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: DEXON Knight, new shots [Re: ShoreVietam] #53195
08/25/05 10:56
08/25/05 10:56
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
I really like the cartoon style. Excellent work.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Page 2 of 4 1 2 3 4

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1