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VolumetricLight
#53229
08/24/05 07:29
08/24/05 07:29
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
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www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: VolumetricLight
[Re: ello]
#53231
08/24/05 07:47
08/24/05 07:47
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Joined: Sep 2003
Posts: 4,959 US
Grimber
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might be just what i need . Thanks  I like the bubbles in the screen shots too btw wouldn't have found a way to create a volumetric fog thats not so frame intnesive have you? i.e. like creating a ground fog that sits no higher than a particular Z elevation then fills in areas below that Z
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Re: VolumetricLight
[Re: Grimber]
#53232
08/24/05 10:34
08/24/05 10:34
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
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Quote:
wouldn't have found a way to create a volumetric fog thats not so frame intnesive have you? i.e. like creating a ground fog that sits no higher than a particular Z elevation then fills in areas below that Z
i guess things like that are frameintesive by nature:)
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Re: VolumetricLight
[Re: ello]
#53233
08/24/05 12:46
08/24/05 12:46
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Joined: Apr 2004
Posts: 320
TheGameMaker
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Senior Member
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Re: VolumetricLight
[Re: Nadester]
#53237
08/25/05 06:18
08/25/05 06:18
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
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Quote:
Is this actual volumetric lighting? And how easily can it be applied to real worlds, such as for light beams shining through tree leaves?
of course not:) (it is faked - remember date 2003) this would require some engine changes i believe, or an similar technique which is used by the recent projector in the shader forum (sadly no code delivered)
however it is easy to apply and change to fit most needs.
volumetric light thru leaves .. better fake it. i have seen a smooth running demo of volumetric dusty lights with a statue, but not with high detailed trees
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