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VolumetricLight #53229
08/24/05 07:29
08/24/05 07:29
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
last night i found some old files (from2003) on my pc, one of them was this:



if you like it and if you want it, click here for a published folder. it includes everything you need to add this into your levels and to give you the informatione needed to create your own.





btw, no shaders are required for this (2003 - 3dgs style)


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: VolumetricLight [Re: ello] #53230
08/24/05 07:44
08/24/05 07:44
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
very cool! test this out now

Re: VolumetricLight [Re: ello] #53231
08/24/05 07:47
08/24/05 07:47
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
Expert
Grimber  Offline
Expert
G

Joined: Sep 2003
Posts: 4,959
US
might be just what i need . Thanks

I like the bubbles in the screen shots too btw

wouldn't have found a way to create a volumetric fog thats not so frame intnesive have you? i.e. like creating a ground fog that sits no higher than a particular Z elevation then fills in areas below that Z

Re: VolumetricLight [Re: Grimber] #53232
08/24/05 10:34
08/24/05 10:34
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:


wouldn't have found a way to create a volumetric fog thats not so frame intnesive have you? i.e. like creating a ground fog that sits no higher than a particular Z elevation then fills in areas below that Z




i guess things like that are frameintesive by nature:)

Re: VolumetricLight [Re: ello] #53233
08/24/05 12:46
08/24/05 12:46
Joined: Apr 2004
Posts: 320
TheGameMaker Offline
Senior Member
TheGameMaker  Offline
Senior Member

Joined: Apr 2004
Posts: 320
Cool

Re: VolumetricLight [Re: TheGameMaker] #53234
08/25/05 00:36
08/25/05 00:36
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Is this actual volumetric lighting? And how easily can it be applied to real worlds, such as for light beams shining through tree leaves?


--Eric
Re: VolumetricLight [Re: Nadester] #53235
08/25/05 03:11
08/25/05 03:11
Joined: Aug 2005
Posts: 682
Torrance, California
Kerkelenz Offline
Developer
Kerkelenz  Offline
Developer

Joined: Aug 2005
Posts: 682
Torrance, California

Dude thats Awesome thx!

Re: VolumetricLight [Re: Kerkelenz] #53236
08/25/05 04:50
08/25/05 04:50
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Thanks ello! Looks very cool.


Find me at: |Stormvisions| Twitter|
Re: VolumetricLight [Re: Nadester] #53237
08/25/05 06:18
08/25/05 06:18
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

Is this actual volumetric lighting? And how easily can it be applied to real worlds, such as for light beams shining through tree leaves?




of course not:) (it is faked - remember date 2003) this would require some engine changes i believe, or an similar technique which is used by the recent projector in the shader forum (sadly no code delivered)

however it is easy to apply and change to fit most needs.

volumetric light thru leaves .. better fake it. i have seen a smooth running demo of volumetric dusty lights with a statue, but not with high detailed trees

Re: VolumetricLight [Re: ello] #53238
08/25/05 07:41
08/25/05 07:41
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
Looks cool ello! (As always)
Thanks for sharing. I've been looking at the code, and I must admit I don't understand it one bit

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