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Re: New Character Bones-Help Movement [Re: Rhuarc] #53385
09/02/05 15:36
09/02/05 15:36
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Chris's comments:
Quote:

Hi, here is the little MOVING-TEST-DEMO!
I have packed it, so hopefully nobody steals my woman model
And don't be surprised about her, the skin is not really finished...she has
some ugly misstakes in the normal and color map.




Download Demo:
http://host.11threvenant.com/friendly_chris/demo.zip

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: New Character Bones-Help Movement [Re: Rhuarc] #53386
09/02/05 17:54
09/02/05 17:54
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
and this tool works with every model?? or are there any requirements?


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: New Character Bones-Help Movement [Re: ello] #53387
09/02/05 22:08
09/02/05 22:08
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
@ello: oh no, did I say that? For sure you have to change some things... if your model has not a normal human structure you must change some bones or some parts in the script! I will make an understandable tutorial for fitting the script to your models. And there will be also a tutorial that tells you how to change some little parts of your model to work better with the script.
For example: The finger movement looks better if your model has two subdivisions between the single finger parts. and than I show you how to make it with med or max...but I think almost every human model will work with the script, because it is very simple and depends on the bone-structure which you just copy to your model(or copy the model to the bones, don't give a damn about it)

Well, I make this tool to help the community, but I also make it for my games and I want to use it for every model I use...so maybe if it doesn't work with animal-models I will write a new script for me, and maybe you can also use it.

Sorry for the bad english, I am messed-up for today
good night, good fight!

Re: New Character Bones-Help Movement [Re: Chris3D] #53388
09/03/05 13:31
09/03/05 13:31
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi! I finished the Hand controllers so finally I come to the face controllers!
Here a new shot, my girl has a nice "Kill Bill" kungfu-tiger-technique, I think


Re: New Character Bones-Help Movement [Re: Chris3D] #53389
09/03/05 16:17
09/03/05 16:17
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Its amazing, nice implementation. Here are some good-meant critiques:

Please add..

- rotation marks at the shoulders (I cant get the girl her hand behind her head)

- a button to switch presntation rotation on/off (its now too hard to get in the right editing mode

- dont zoom in when moving the mouse up and down, use a shift+... combination

- add x/y/z axis camera constraints. sometimes its not very easy too find the right cam angle to edit. Perhaps you add a 4 window system (top/side/front/unlimited)

- do the planes have different meanings or not? I dont like truspace itself, but here it would be cool (as long as you have only one editing window that is unrestricted) to add a movement by plane selection (planes represting the xy/xz/yz planes, drag and drop to move the bipe).

- let the user select an editing node by option and let the camera circle around it (or add an offset feature)

- add a timeline feature to save poses and insert/delete/interpolate between them


ciao!
- Christian

Re: New Character Bones-Help Movement [Re: HeelX] #53390
09/04/05 15:07
09/04/05 15:07
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Thanks for the good suggestions for improvement, Chris, I will deliberate about those.

Re: New Character Bones-Help Movement [Re: Chris3D] #53391
09/07/05 10:41
09/07/05 10:41
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
I almost finished the facial movement...does anyone know a tool to get audio files into vars, I want to make a lip syncro. tool.


Re: New Character Bones-Help Movement [Re: Chris3D] #53392
09/07/05 11:37
09/07/05 11:37
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Please finish that...
I´m glad that you´ll contribute that tool,
it´ll be very useful!
I´ve downloaded the demo and it´s real impressive!

[edit] I don´t know much about lip-sync technics, but you´ll
need to deal with phonemes.

Re: New Character Bones-Help Movement [Re: fogman] #53393
09/09/05 18:14
09/09/05 18:14
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi! Today I finished the basic animation and saving script!!! Now only some little thing must be fixed...it will be soon finished!

Re: New Character Bones-Help Movement [Re: Chris3D] #53394
09/09/05 21:16
09/09/05 21:16
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Could you please set the nexus to 255 or lower?
I am not able to even run the demo.
Thanks.

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