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Something EVERY MP programmer should read #53447
08/27/05 17:38
08/27/05 17:38
Joined: Mar 2003
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fastlane69 Offline OP
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fastlane69  Offline OP
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Re: Something EVERY MP programmer should read [Re: fastlane69] #53448
08/28/05 10:32
08/28/05 10:32
Joined: Jan 2003
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Damocles Offline
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Damocles  Offline
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very interresting indeed, thanks

Re: Something EVERY MP programmer should read [Re: Damocles] #53449
01/04/06 02:06
01/04/06 02:06
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
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Locoweed  Offline
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Oz
Nice.


Professional A8.30
Spoils of War - East Coast Games
Re: Something EVERY MP programmer should read [Re: Locoweed] #53450
09/04/06 04:46
09/04/06 04:46
Joined: Jun 2005
Posts: 130
K
khanoftruth Offline
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khanoftruth  Offline
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K

Joined: Jun 2005
Posts: 130
Very helpful. Thanks.


The Galvanic Productions Hompage: www.GalvanicProductions.tk For our current project, click on the Nirvana link.
Re: Something EVERY MP programmer should read [Re: khanoftruth] #53451
10/07/07 12:41
10/07/07 12:41
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline
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bomber  Offline
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Guangzhou China
nice


"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
Re: Something EVERY MP programmer should read [Re: bomber] #53452
10/27/07 14:19
10/27/07 14:19
Joined: Sep 2003
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Firoball Offline
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http://www.vis.uni-stuttgart.de/ger/teaching/lecture/ws04/seminar_spiele/network/

The initial page is in German, but on bottom there are links to some interesting english docs about Multiplayer development.

Unfortunately not all links are working anymore, but the ones still working offer useful stuff.

Re: Something EVERY MP programmer should read [Re: Firoball] #53453
10/29/07 16:42
10/29/07 16:42
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fastlane69 Offline OP
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I sure wish that first document was in english... seems to be a nice review piece on MP. The followup links however are very good!

Maybe we should have, instead of this thread, a moderated "starving artists" like thread on all things MP and MMP? We could organize it on top and thus everyone new and old to MP would have immediate access to all manner of sources. I feel it should be moderated (or better yet peer reviewed) to cut down on redundancy and so that only the best of the best articles show up.

What do you think, oh MP gods and servants?

Re: Something EVERY MP programmer should read [Re: fastlane69] #53454
10/29/07 16:48
10/29/07 16:48
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Firoball Offline
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The German text does not say relly much - at least nothing that you don't know already The few pictures contain much more information than the few sentences.

About your thread idea: I'll leave that open to the more experienced users. I'm doing my first steps and currently I'm even happy to have some client-server correction code which is working smoothly

Re: Something EVERY MP programmer should read [Re: Firoball] #53455
11/01/07 13:28
11/01/07 13:28
Joined: Apr 2006
Posts: 28
LB, CA, USA
WINBERRY Offline
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WINBERRY  Offline
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LB, CA, USA
Am I correct in understanding that the MULTIPLAYER componet with A7 does NOT work?

I have tried the multiplayer tutorial and get a DPNERR which I guess has something to do with DirectX 8 and is no longer available.

I tried the links to the above site and most are no longer available.

Any help would be GREATLY appreciated

Thanks

Re: Something EVERY MP programmer should read [Re: WINBERRY] #53456
11/01/07 20:06
11/01/07 20:06
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fastlane69 Offline OP
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fastlane69  Offline OP
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I'm not aware of it not working at all. Buggy? Perhaps, still need to run tests for myself, but this is not the thread to post questions on; Start a new thread and then we can all get on the bandwagon.

But in short, it should work and not return that error but I haven't tested it so I can't say for sure.

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