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Re: Sphere Demo v1.0 [Re: Ithicus] #53692
11/04/05 00:07
11/04/05 00:07
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
Member
DCorwin  Offline
Member

Joined: Oct 2003
Posts: 117
San Diego, CA
Better yet, this sounds like a good challenge for someone who's bought it already. How about putting up a simple test level so we can see it in action via some customer works?


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: Sphere Demo v1.0 [Re: Machinery_Frank] #53693
11/04/05 01:47
11/04/05 01:47
Joined: Aug 2005
Posts: 21
C
Cg123 Offline
Newbie
Cg123  Offline
Newbie
C

Joined: Aug 2005
Posts: 21
Yeah, I did that too.

Re: Sphere Demo v1.0 [Re: Cg123] #53694
11/04/05 05:31
11/04/05 05:31
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Can people from non-USA domains try the sphere websit now.. I think i have fixed the problems. Thanks


Sphere Engine--the premier A6 graphics plugin.
Re: Sphere Demo v1.0 [Re: Matt_Aufderheide] #53695
11/04/05 06:51
11/04/05 06:51
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
It always worked for me and I'm in Australia

Re: Sphere Demo v1.0 [Re: Matt_Coles] #53696
11/04/05 07:18
11/04/05 07:18
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Doesn't work for Germany!

Re: Sphere Demo v1.0 [Re: Pappenheimer] #53697
11/04/05 08:39
11/04/05 08:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
No, does not work.


Models, Textures and Games from Dexsoft
Re: Sphere Demo v1.0 [Re: Machinery_Frank] #53698
11/05/05 12:06
11/05/05 12:06
Joined: Oct 2003
Posts: 66
Berlin
T
Tester Offline
Junior Member
Tester  Offline
Junior Member
T

Joined: Oct 2003
Posts: 66
Berlin
Quote:

I tried to create the right textures. I had a color map with an alpha channel (TGA-file). The alpha channel is black on some spots and white on other because I do not want specularity / glossy ont he head of the model. I created a normal map with a GIMP-Plugin and created an alpha channel and saved it also as TGA.

Then I attached both textures to the model. In WED I attached the action sp_model.

But the indoor level gave me just a very glossy model. I tried several flags (e.g. 8 for animated models) and changed the skill 7 to 1 or 2 later but it always looked the same.






I have the same problem, but as I can see nobody was answering this questions.
I havn't put a normal map but I have a strong bump effect, how ???
How do you get the specular/gloss map into the alpha channel ?
What do you think is the best program to make these huge mdl's for an indoor
level ??

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