Better yet, this sounds like a good challenge for someone who's bought it already. How about putting up a simple test level so we can see it in action via some customer works?
Quote: I tried to create the right textures. I had a color map with an alpha channel (TGA-file). The alpha channel is black on some spots and white on other because I do not want specularity / glossy ont he head of the model. I created a normal map with a GIMP-Plugin and created an alpha channel and saved it also as TGA.
Then I attached both textures to the model. In WED I attached the action sp_model.
But the indoor level gave me just a very glossy model. I tried several flags (e.g. 8 for animated models) and changed the skill 7 to 1 or 2 later but it always looked the same.
I have the same problem, but as I can see nobody was answering this questions. I havn't put a normal map but I have a strong bump effect, how ??? How do you get the specular/gloss map into the alpha channel ? What do you think is the best program to make these huge mdl's for an indoor level ??