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Re: HL2 physics [Re: Trev101524] #54225
09/07/05 22:48
09/07/05 22:48
Joined: Sep 2005
Posts: 1
Chicago,Il
Docwes2004 Offline
Guest
Docwes2004  Offline
Guest

Joined: Sep 2005
Posts: 1
Chicago,Il
Sounds really good Josh!!

Re: HL2 physics [Re: Docwes2004] #54226
09/08/05 01:16
09/08/05 01:16
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I had some free time and fixed the, "objects slowly spin while holding them" problem.

I hope to have the demo posted sometime this weekend...

Re: HL2 physics [Re: Josh_Arldt] #54227
09/08/05 02:39
09/08/05 02:39
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
yay!!

Cant wait. Will it only involve picking up and throwing objects or will it include blowing a can halfway across the level using a well placed grenade?

My mind started thingking while fooling around in CSS...


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: HL2 physics [Re: Towelie] #54228
09/08/05 06:14
09/08/05 06:14
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Code:
Will it only involve picking up and throwing objects or will it include blowing a can halfway across the level using a well placed grenade?  



This should be easy to do!
I might consider putting this in.

Re: HL2 physics [Re: Josh_Arldt] #54229
09/15/05 10:45
09/15/05 10:45
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
I think this will be an excellent addition. Hope that this small project works out

Re: HL2 physics [Re: Matt_Coles] #54230
09/15/05 22:22
09/15/05 22:22
Joined: Jun 2005
Posts: 54
I
iWaNtToKnOw Offline
Junior Member
iWaNtToKnOw  Offline
Junior Member
I

Joined: Jun 2005
Posts: 54
hi,
i tryied to make a gravity gun, like HL2, using the 3dgs physics system.
the concept is simple, a force is applyied to the object based on the diference between camera angles since last frame. And other force for the player movement, and the result is very stable


Tell Me, iWaNtToKnOw!
Re: HL2 physics [Re: iWaNtToKnOw] #54231
09/15/05 22:29
09/15/05 22:29
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Sorry I haven't yet posted my demo...
Haven't had enough time to work on it and there are still some things that I want to get done before posting.

Re: HL2 physics [Re: Josh_Arldt] #54232
09/15/05 23:13
09/15/05 23:13
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Cant wait to see the demo... goody goody goody


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: HL2 physics [Re: Towelie] #54233
10/06/05 11:07
10/06/05 11:07
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
Any news Josh?

Re: HL2 physics [Re: Matt_Coles] #54234
03/08/06 22:54
03/08/06 22:54
Joined: Feb 2006
Posts: 44
Norway
M
MagZu Offline
Newbie
MagZu  Offline
Newbie
M

Joined: Feb 2006
Posts: 44
Norway
bump

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