Hi.
I am trying to prevent my cars of flipping over in curves, when in high-speeds. I am using this:
Code:
if(plCar01_entity.roll>8) { phent_addtorquelocal (plCar01_entity, vector(-20000 , 0, 0)); }
if(plCar01_entity.roll<-8) { phent_addtorquelocal (plCar01_entity, vector(20000 , 0, 0)); }
And the car doesn't flip, but it doesn't look good. The car starts to shake as if it has cold.

Will it be that anybody has a better way?