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IceX 2.0 Editing Teaser #55097
09/15/05 20:39
09/15/05 20:39
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
Here is the first official video-teaser of the upcoming realtime editor "IceX 2.0". It shows how you can edit the terrain and the entities. It's still work in progress, so more features will be added, but have a look:

IceX2_teaser.zip DivX 5 required, 8.7 MB



oliver2s

Last edited by oliver2s; 09/15/05 20:45.
Re: IceX 2.0 Editing Teaser [Re: oliver2s] #55098
09/15/05 20:49
09/15/05 20:49
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
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TripleX  Offline
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Munich, Bavaria, South of Germ...
Very very nice Teaser. Really looking foreward to IceX 2.0..

So maybe the 3dgs users will get 2 editors in the near futur. One for Creating levels an one for Editing levels

congratulations.
Suggestion: Implement Collision for objects while moving.

Triple-X

Re: IceX 2.0 Editing Teaser [Re: TripleX] #55099
09/15/05 21:36
09/15/05 21:36
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Posts: 7,439
Red Dwarf
AWESOME JUST AWSOME!
I have to get it, i just.. cant... wait!!!!


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Re: IceX 2.0 Editing Teaser [Re: Michael_Schwarz] #55100
09/15/05 21:52
09/15/05 21:52
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Posts: 2,692
California, USA
Looks really good. Some incredible developments popping up as the community has matured. What can I say - Wow!


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Re: IceX 2.0 Editing Teaser [Re: bupaje] #55101
09/15/05 22:07
09/15/05 22:07
Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Juppp Offline
Developer
Juppp  Offline
Developer

Joined: Jun 2004
Posts: 524
Germany/Nürnberg

very impressive

Re: IceX 2.0 Editing Teaser [Re: Juppp] #55102
09/16/05 06:38
09/16/05 06:38
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
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Ambassador  Offline
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Posts: 1,924
Finland
wow... I'm surely waiting for this one... the terrain editing especially!

Re: IceX 2.0 Editing Teaser [Re: Ambassador] #55103
09/16/05 06:47
09/16/05 06:47
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Posts: 1,012
germany, dresden
amazing, keep up the good work oliver! may i ask what are you using for writing icex?

Last edited by utz; 09/16/05 06:47.
Re: IceX 2.0 Editing Teaser [Re: ulf] #55104
09/16/05 09:02
09/16/05 09:02
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
That looks very handy. The physics feature is amazing. I am looking forward to this tool.

You and TripleX should create one editor package together.


Models, Textures and Games from Dexsoft
Re: IceX 2.0 Editing Teaser [Re: Machinery_Frank] #55105
09/16/05 09:13
09/16/05 09:13
Joined: Jan 2005
Posts: 282
The Netherlands
S
Sjoerd Offline
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Sjoerd  Offline
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S

Joined: Jan 2005
Posts: 282
The Netherlands
Nice stuff! Are you going to add hotkeys to speedup the workflow? The painting feature with blending is very nice.
Is there a release date already?

Re: IceX 2.0 Editing Teaser [Re: Sjoerd] #55106
09/16/05 09:23
09/16/05 09:23
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
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Dan Silverman  Offline
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
Will there be an easy way to place entities on terrain, objects and other entities? For example, the physics things is neat, but what if I wanted to drop the three cones on the terrain where it sloped and have them "land" properly? In other words, will there be a solution for placing entities where you don't have to visually align the entities with the ground, but a press of a button (or something) will do that part for you (all you would have to do is get the entity close to the ground or object that it would set on)?


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