Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
basik85278
by basik85278. 04/28/24 08:56
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, NeoDumont), 761 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 3 of 26 1 2 3 4 5 25 26
Re: IceX 2.0 Editing Teaser [Re: Matt_Coles] #55117
09/18/05 09:43
09/18/05 09:43
Joined: Dec 2003
Posts: 749
Germany: Hamburg
Gurke Offline
Developer
Gurke  Offline
Developer

Joined: Dec 2003
Posts: 749
Germany: Hamburg
Hi,
your editor looks damn good just like the first one (which to my own shame I have never used)! The new physic implementation makes the levels surely look even more realistic!
But I have one fear: the camera movement! in the most editors the camera movement is realy hard to controll! So will there be some sort of buttons for only top or front etc. view?

~Gurke


http:\\www.cybergurke.de.vu letztes Update: 02.08.2006 ---------------------------- Aktuelle Projekte: -P.I. Storys
Re: IceX 2.0 Editing Teaser [Re: Gurke] #55118
09/18/05 10:29
09/18/05 10:29
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Camera movement is the same as in IceX, if you hold the right mouse button you can look around with the mouse and move it with wasd buttons. For moving objects there are 3 buttons (x,y,z) which allows you to move objects only on z-axis, xy-axis, yz-axis and so on..

Re: IceX 2.0 Editing Teaser [Re: oliver2s] #55119
09/20/05 09:32
09/20/05 09:32
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Here is the finished physics-panel:



You can set the physic-settings and the collisions hull. Right of the "Z" symbol you can see a button which activates global physics on the entities which have the physics-flag.

Re: IceX 2.0 Editing Teaser [Re: oliver2s] #55120
09/20/05 09:34
09/20/05 09:34
Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Juppp Offline
Developer
Juppp  Offline
Developer

Joined: Jun 2004
Posts: 524
Germany/Nürnberg

how long till release ?

Re: IceX 2.0 Editing Teaser [Re: Juppp] #55121
09/20/05 10:29
09/20/05 10:29
Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
Calined Offline
User
Calined  Offline
User

Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
wow that physic feature is an awesome addition

just one question: is polygon-physic useable?

just a question, not more ^.^

think box and circle collision are more than enough


take a listen on my Portfolio Site
Re: IceX 2.0 Editing Teaser [Re: Calined] #55122
09/20/05 13:44
09/20/05 13:44
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Polygon-Physics is not useable because it's to instabil.

IceX 2.0 Heightmap Generator [Re: oliver2s] #55123
09/23/05 19:53
09/23/05 19:53
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
I proudly present a screen of the heightmap generator in IceX 2.0. It generates heightmaps with perlin noise. You can set:
- heightmap size
- min/max height (amplitude)
- frequency
- iteration
- persistence



IceX 2.0 LOD [Re: oliver2s] #55124
09/24/05 10:47
09/24/05 10:47
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Now here a screen of the LOD meshes. I posted something about that some time ago, but it was unfinished. Here's a screen with the finished LOD:



Re: IceX 2.0 LOD [Re: oliver2s] #55125
09/24/05 12:48
09/24/05 12:48
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
You're the man!!

Re: IceX 2.0 LOD [Re: XNASorcerer] #55126
09/24/05 13:27
09/24/05 13:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I think this LOD-System and your great editor could save us alot of headaches in the future.

I am really looking forward to that.

But I still think you should combine your editor with the upcoming editor from TripleX to create the ultimate 3dgs-editor toolset. It could be expanded with sky generation, water blocks and perhaps a day-night-cycle generator, automatic grass generator a.s.o.

That could be the best thing at all.


Models, Textures and Games from Dexsoft
Page 3 of 26 1 2 3 4 5 25 26

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1