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Re: IceX 2.0 LOD [Re: Jupp] #55137
09/27/05 14:56
09/27/05 14:56
Joined: Aug 2001
Posts: 2,233
Deutschland
sTOOs Offline
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sTOOs  Offline
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Deutschland
Respekt!


Der Kuchen ist verteilt, die Krümmel werden knapp!
IceX 2.0 Lighting [Re: oliver2s] #55138
09/27/05 20:56
09/27/05 20:56
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Mainz
On the following screens you can see the new light algorithm for lighting the terrain based on skycolor (here blue) and suncolor (here yellow/orange).
This algorithm is one part of the radiosity algorithm.

Here only the shadowmap:


And here with a grass texture:


Re: IceX 2.0 Lighting [Re: oliver2s] #55139
09/27/05 21:00
09/27/05 21:00
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
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Bilbo  Offline
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Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
my god your a genious. i cant believe you can get all this outta 3dgs


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: IceX 2.0 Lighting [Re: Bilbo] #55140
09/27/05 23:03
09/27/05 23:03
Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Juppp Offline
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Juppp  Offline
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Joined: Jun 2004
Posts: 524
Germany/Nürnberg
if you don't stop any time soon we probably can replace WED&MED all together lol

Re: IceX 2.0 Lighting [Re: Juppp] #55141
09/28/05 16:11
09/28/05 16:11
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
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Unbelivable.. Congratulations..

If you now rework the interface a bit (I personally don't like it too much but okay thats only my opinion) this will get on of the best tools ever

Triple-X

Re: IceX 2.0 Lighting [Re: TripleX] #55142
09/28/05 18:05
09/28/05 18:05
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I don't care for a beauty interface. It should work and allow a fast workflow.

I am looking forward to all these new tools (GameEdit, IceX, the AI-Tool from LarryLaffer and much more). The future will be so nice.

But what about A6.4?


Models, Textures and Games from Dexsoft
Re: IceX 2.0 Lighting [Re: Machinery_Frank] #55143
09/28/05 18:07
09/28/05 18:07
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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Quote:

But what about A6.4?




If Conitec doesn't release the update, we must wrote our own new features

Re: IceX 2.0 Lighting [Re: oliver2s] #55144
09/28/05 19:03
09/28/05 19:03
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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A new screen with, (I name it...): "directional blurring shadow". It is a kind of faked radiosity:



Re: IceX 2.0 Lighting [Re: oliver2s] #55145
09/28/05 19:06
09/28/05 19:06
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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Bilbo Offline
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Bilbo  Offline
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smooth :P wat fps are ya getting?


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: IceX 2.0 Lighting [Re: Bilbo] #55146
09/28/05 19:15
09/28/05 19:15
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Mainz
It get around 70 fps. It is a 64x64 vertices (2x2 tiles) terrain. If the terrain is larger (12x12 tiles) the frame go down at 30, but this is because the editor and the LOD isn't balanced at the moment.

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