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Re: IceX 2.0 Lighting [Re: oliver2s] #55147
09/28/05 20:39
09/28/05 20:39
Joined: Aug 2005
Posts: 574
I
Ithicus Offline
Developer
Ithicus  Offline
Developer
I

Joined: Aug 2005
Posts: 574
This is nothing short of amazing. Thanks for all the hard work you do for the community!

McLaren

Re: IceX 2.0 Lighting [Re: oliver2s] #55148
09/28/05 20:50
09/28/05 20:50
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Quote:

\directional blurring shadow.





Simply beautifull!!!!

Re: IceX 2.0 Lighting [Re: nuclear_winter] #55149
09/29/05 00:43
09/29/05 00:43
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
@Oliver2s - this looks excellent. I too am very excited. I like more 'artist friendly' type tools like you, TripleX and others are making.


Find me at: |Stormvisions| Twitter|
Re: IceX 2.0 Lighting [Re: bupaje] #55150
09/29/05 12:37
09/29/05 12:37
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
User
Carloos  Offline
User

Joined: Mar 2005
Posts: 514
Brazil
This toll is my most wanted for the moment, I think will make my project development.a lot easier. Will it be free ? Will it work to people that have A 6.34 Extra ?

Re: IceX 2.0 Lighting [Re: Carloos] #55151
09/29/05 13:30
09/29/05 13:30
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Quote:

This toll is my most wanted for the moment, I think will make my project development.a lot easier. Will it be free ? Will it work to people that have A 6.34 Extra ?




It will be not free. But if it is finished you can get the whole tool for some time free to betatesting and after that you can buy it or try the demo version (without saving and wmp export).
At the moment IceX2 is only for Commeracial version and above (if you want to export the terrain), because the terrain is multitextured. But I think I make a second choice for normal texturing, so Extra users can use it too, but with less flexibility.

Re: IceX 2.0 Lighting [Re: oliver2s] #55152
09/30/05 00:38
09/30/05 00:38
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
User
Carloos  Offline
User

Joined: Mar 2005
Posts: 514
Brazil
This tool is so interesting that I think it should be part A6 distribuition. I will buy it ( if not too expensive ) in the day you launch it.

Re: IceX 2.0 Lighting [Re: Carloos] #55153
09/30/05 03:12
09/30/05 03:12
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
I can't really see what is special about these screenshots.. what's it actually doing?

Re: IceX 2.0 Lighting [Re: Matt_Aufderheide] #55154
09/30/05 11:49
09/30/05 11:49
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Quote:

I can't really see what is special about these screenshots.. what's it actually doing?




Do you men all screens or the lighting screens? I think you mean only the ligthing. First I trace to every pixel in the shadowmap to get the normal of the polygon, the I change the color of the pixel depending on the normal (looks really good as you see). Second I trace from the pixel to the sun to get a shadow, this shadow is blured in x-direction (not in y), now I do both together...and...tadaa

Re: IceX 2.0 Lighting [Re: Matt_Aufderheide] #55155
09/30/05 12:33
09/30/05 12:33
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

I can't really see what is special about these screenshots.. what's it actually doing?




i think the special about this, is that its a whole live-editor. if i get it right.

Re: IceX 2.0 Lighting [Re: Matt_Aufderheide] #55156
09/30/05 13:23
09/30/05 13:23
Joined: May 2005
Posts: 50
D
dead_poet Offline
Junior Member
dead_poet  Offline
Junior Member
D

Joined: May 2005
Posts: 50
Quote:

I can't really see what is special about these screenshots.. what's it actually doing?




hm, the special thing, i think, is, that it does everything on the screens (radiosity, blur-shadows and creating multipart-splitted seamless terrains) without using any shaders or dynamic calculation...
everything is calculated upfront and compatible to nearly every pc machine out there...

Last edited by tramper; 09/30/05 14:26.
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