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Re: IceX 2.0 Lighting
[Re: oliver2s]
#55180
10/21/05 14:18
10/21/05 14:18
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Joined: Nov 2000
Posts: 1,534 hamburg
Samb
Serious User
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Serious User
Joined: Nov 2000
Posts: 1,534
hamburg
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ne das mit dem fließenden übergang meinte ich ^^ freut mich zu hören denn dadurch wird der editor für mich interessanter wobei ich 5€-10€ angemessen finde esseiden du baust noch ne funktion ein womit man den editor auch für andere programme als 3DGS benutzen kann (immer diese "das ist doch viel zu günstig" schreier...)
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Re: IceX 2.0 Lighting
[Re: oliver2s]
#55182
10/21/05 19:57
10/21/05 19:57
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
Expert
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Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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oliver2s, What about the option of change the texture orientation before paint? Will I be able to do that? Will it allow me to paint on a terrain with a non square texture? Quote:
You can't import the full terrain, only the mesh without the texture.
If I can't do that, will I be able to import the heightmap modify it, paint a texture over it and export the heightmap and the texture instead? You see, I don't want a lot of chuncked terrains, I just need one big one.
A suggestion: I don't if this is possible, but... Could the program let me to select, lets say, a path on my terrain and then apply a flatten deformation to make a road? This would be nice. And then it could allow me, with the path selected, to apply a gradiente (grey scale) deformation over it, making this way several nice and smooth ups and downs transition on the road path. This is how I am doing my terrains path in photoshop. I select the road area that I want to make a elevation, then a apply a grey gradient to it.
One another question... How long for the program to be ready? As you already know, this tool and a the one from TripleX are the most exciting thing right now. Keep the good work!
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