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Re: IceX 2.0 Lighting [Re: oliver2s] #55177
10/21/05 04:31
10/21/05 04:31
Joined: Dec 2001
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Portugal - Brazil
XNASorcerer Offline
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oliver2s,

Can I be able to import a terrain and paint on it? Because with the Icex ED I can import a heightmap and it skins, but the program starts to generat a lot of terrains. You see, I know how to make terrains, I only need to have the option to position things over it, and also the ability of paint a few areas of the terrain. Will I be able to do that?
Another question... Can the program let me to change the texture orientation before paint?

Re: IceX 2.0 Lighting [Re: oliver2s] #55178
10/21/05 09:47
10/21/05 09:47
Joined: Nov 2000
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hamburg
Samb Offline
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hmm weiß net ob das schon gefragt wurde aber kann man nun auch terrainteil übergreifend das terrain verändern?
in der ersten version kann man ja immer nur die einzelnden terrainteile editieren und wenn man an ne kante kam wurde das später nachberechnet was jedoch oft seltsam aussah.
kann man nun das gesammte terrain editieren ohne dass das programm nur die teile editiert wo der mauszeiger drauf ist?

Re: IceX 2.0 Lighting [Re: Samb] #55179
10/21/05 13:28
10/21/05 13:28
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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@Sorcerer: You can't import the full terrain, only the mesh without the texture.

@Samb: Ja, diesmal kann man das Terrain über mehrere Teilstücke deformieren/bemalen, also fließender Übergang. Mit gesamtes Terrain editieren meinst du dem ganzen Terrain z.B auf einmal ne Textur zuweißen? Das geht (noch) nicht, ich denk drüber nach.

Re: IceX 2.0 Lighting [Re: oliver2s] #55180
10/21/05 14:18
10/21/05 14:18
Joined: Nov 2000
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hamburg
Samb Offline
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ne das mit dem fließenden übergang meinte ich ^^
freut mich zu hören denn dadurch wird der editor für mich interessanter

wobei ich 5€-10€ angemessen finde
esseiden du baust noch ne funktion ein womit man den editor auch für andere programme als 3DGS benutzen kann (immer diese "das ist doch viel zu günstig" schreier...)

Re: IceX 2.0 Lighting [Re: Samb] #55181
10/21/05 14:25
10/21/05 14:25
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Mainz
oliver2s Offline OP
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Theoretisch kann ich die Level und Terrain in jedes beliebige Format exportieren. Allerdings kann es dann sein das es anders aus sieht wie im Editor da der Editor ja mit A6 arbeitet. Aber ich denk das lass ich.

Re: IceX 2.0 Lighting [Re: oliver2s] #55182
10/21/05 19:57
10/21/05 19:57
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oliver2s,

What about the option of change the texture orientation before paint? Will I be able to do that? Will it allow me to paint on a terrain with a non square texture?

Quote:

You can't import the full terrain, only the mesh without the texture.




If I can't do that, will I be able to import the heightmap modify it, paint a texture over it and export the heightmap and the texture instead? You see, I don't want a lot of chuncked terrains, I just need one big one.

A suggestion: I don't if this is possible, but... Could the program let me to select, lets say, a path on my terrain and then apply a flatten deformation to make a road? This would be nice. And then it could allow me, with the path selected, to apply a gradiente (grey scale) deformation over it, making this way several nice and smooth ups and downs transition on the road path. This is how I am doing my terrains path in photoshop. I select the road area that I want to make a elevation, then a apply a grey gradient to it.


One another question... How long for the program to be ready? As you already know, this tool and a the one from TripleX are the most exciting thing right now. Keep the good work!

Re: IceX 2.0 Lighting [Re: XNASorcerer] #55183
10/21/05 21:23
10/21/05 21:23
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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You can't set the oriantation of texture painting because the paint system of IceX2 is totally different to IceX (technically). In IceX2 the terrain texture is based on multitexturing, so you can load 4 different textures and modifi the blendmap.
The "road-maker" is still in development.

Re: IceX 2.0 Lighting [Re: oliver2s] #55184
10/21/05 21:42
10/21/05 21:42
Joined: Dec 2001
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Portugal - Brazil
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Quote:

4 different textures and modifi the blendmap



The blendmap is included on the 4 texture limite or it will be 5 with the blendmap texute?

Quote:

You can't set the oriantation of texture painting because the paint system of IceX2 is totally different to IceX (technically).





Why not keep both methods? With both methods, you could select, for example, the second skin and paint over it with a browsed textured. Then you could change the blendmap to show that part. This way we would have a lot more than 4 ( or 3 ) textures over a terrain.

Last edited by Sorcerer; 10/21/05 21:49.
Re: IceX 2.0 Lighting [Re: XNASorcerer] #55185
10/21/05 21:54
10/21/05 21:54
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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you have 4 textures, 1 shadowmap and 3 blendmaps. You can only use multitexturing because IceX2 looking forward to a good performence while editing and ingame.

Re: IceX 2.0 Lighting [Re: oliver2s] #55186
10/21/05 21:57
10/21/05 21:57
Joined: Dec 2001
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Portugal - Brazil
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Ok. thanks.

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