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Re: IceX2.2 beta date
[Re: Pedro_Amorim]
#55337
08/29/07 14:14
08/29/07 14:14
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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what is the time in GMT+2?
"Yesterday was once today's tomorrow."
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Re: IceX2.2 beta date
[Re: Pedro_Amorim]
#55340
08/29/07 18:07
08/29/07 18:07
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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He edited it, it said "EZM" (or something), and he's going to release it in.. 1 hour \o/
"Yesterday was once today's tomorrow."
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IceX2.2 beta
[Re: Inestical]
#55341
08/29/07 18:49
08/29/07 18:49
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Here's now the beta version, it's only avaiable in german, but I guess you may figure it out anyway if you don't speak german. The WMP export is disabled for the beta because it's only for testing, and without the export tool it is useless for game development. There was a bug which let IceX2 crashing after you save a level and re-opened it. It should now be fixed. The road tool for the new terrain shader isn't finished yet (the road tool is not the street tool), if you use it you may get pixel errors on your terrain or a crash. Blendmap tool is also not finished, the slopes don't work in that version. All other new things: try it, test it, have fun  ---------------------------------------------------------------- ---------------------------------------------------------------- Download: http://stonehill-online.de/main/IceX2_2_beta.zip---------------------------------------------------------------- ----------------------------------------------------------------
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Re: IceX2.2 beta
[Re: oliver2s]
#55342
08/29/07 18:53
08/29/07 18:53
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Thx Oliver !!! DOWNLOAD NOW !!!
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: IceX2.2 beta
[Re: PadMalcom]
#55344
08/29/07 19:01
08/29/07 19:01
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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pah! You were 11 minutes too early >=/
(and I'm 1 minute too late)
"Yesterday was once today's tomorrow."
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Re: IceX2.2 beta
[Re: Inestical]
#55345
08/29/07 19:12
08/29/07 19:12
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Dies fiehl mir auch direkt auf... auch wenn ich ein Uraltrechner habe... In der Debug anzeige steht manchaml was von 20 FPs dann wieder 50... Also laggen tuts ^^ Dann warte ich mal auf die Offizielle Version  Hbae jetzt alles ausprobiert... naja mit dem Streetool bin ich nicht ganz zufrieden, vielleicht liegt es auch daran , weil ich es nur eben kurz getestet habe  Naja Anyway Schatten sehen schonmal gut aus, kannste das nicht vielleiccht nioch implementieren, das die Alpha Maps bei beispielsweise Bäumen von der Texture net als schatten erkannt werden, oder wäre dies ein zu großer Aufwand? Ansonsten würde ich sagen ist es ganz gut gelungen  Warte dann jetzt noch auf die Offizielle dann kann ich auch endlich wieder Terrains erstellen ohne vorher die Models zu konvertiern  cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: IceX2.2 beta
[Re: Inestical]
#55346
08/29/07 19:12
08/29/07 19:12
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Indeed, thanks for the beta oliver  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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