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IceX 2.0 [Re: XNASorcerer] #55187
10/26/05 07:28
10/26/05 07:28
Joined: Sep 2005
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The Netherlands
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Dutchie666 Offline
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look really good, but how big can the world be?

Re: IceX 2.0 [Re: Dutchie666] #55188
10/26/05 11:03
10/26/05 11:03
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Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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At the moment the maximum is 12x12 (144) terrains, because of the limit of 1024 entity types (the engine maximum would be 16x16 terrain, but the you couldn't place other entities).

Re: IceX 2.0 [Re: oliver2s] #55189
10/26/05 15:06
10/26/05 15:06
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Hampe Offline
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Hampe  Offline
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Thats big

Re: IceX 2.0 [Re: Hampe] #55190
10/26/05 15:14
10/26/05 15:14
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Dutchie666 Offline
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depends on how big the terrains are

Re: IceX 2.0 [Re: Dutchie666] #55191
10/26/05 15:16
10/26/05 15:16
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Hampe Offline
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Hampe  Offline
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Yes it dose

Re: IceX 2.0 [Re: Hampe] #55192
10/26/05 15:19
10/26/05 15:19
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Dutchie666 Offline
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how big can terrains be maximum?

Re: IceX 2.0 [Re: Dutchie666] #55193
10/26/05 15:57
10/26/05 15:57
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Munich, Bavaria, South of Germ...
TripleX Offline
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this limitation is removed within the A6.4 update.. So you wont have to fear that the worlds will be too small in iceX

You can scale your terrains upto Size_X/Y/Z 100 if I remember correctly.

Triple-X

Re: IceX 2.0 [Re: Dutchie666] #55194
10/26/05 16:34
10/26/05 16:34
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oliver2s Offline OP
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Quote:

how big can terrains be maximum?




How big you want. You can scale the terrains VERY big. And the textures are sharp as before scaling because of multitexturing.

Re: IceX 2.0 [Re: oliver2s] #55195
10/26/05 17:23
10/26/05 17:23
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Dutchie666 Offline
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does iceX2.0 support that also? terrain scaling?

and do you have a little bit something like a date when it will be released?

Re: IceX 2.0 [Re: Dutchie666] #55196
10/28/05 11:50
10/28/05 11:50
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A.Russell Offline
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What a good way to spend your holidays.

People have been asking for editors like this for 3DGS for at least as long as I have been here. Your terrain system looks really great. Looking forward to a demo.

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