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Re: IceX 2.0 Editing Teaser [Re: Captain_Kiyaku] #55277
04/21/06 09:16
04/21/06 09:16
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
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TripleX  Offline
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
"man kann die mischen? oh o_O ging in IceX 1 aber nicht, oder? ansonsten hab ich was übersehen."

schlechtes Auge was?
Na schmarrn ging nicht ( http://www.icebytes.de/screens/IceX4.jpg )

Re: IceX 2.0 Editing Teaser [Re: TripleX] #55278
04/21/06 09:58
04/21/06 09:58
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
Dann beantworte ich mal ein paar Fragen:

Quote:

in IceX 1 war es so, wenn man z.B. eine grube für einen See an die Stelle plaziert wo sich 4 terrain abschnitte treffen, dann gab das immer unschöne deformierungen (da wo die trennlinien waren war das terrain immer bissl tiefer)
ist das hier jetzt anders?





Ja, das ist jetzt anders. Jetzt wird nahtlos über die Terrainkanten hinweg deformiert.

Quote:

auch hatte ich bei meine texturen in IceX das problem, das ich male, und die Kreise die der Pinsel erzeugt, leichte dunkle stellen hatten. also praktisch ein kreis mit "border"
ist dir dieser "fehler" bewusst, und ist es in IceX2 nichtmehr so? (die textur war kachelbar)





Wie Damocles schon erklärt hat ist das ein Effekt von Multitexturing der manchmal auftritt.

Quote:

man kann die mischen? oh o_O ging in IceX 1 aber nicht, oder? ansonsten hab ich was übersehen




Nein konnte man in IceX1 nicht. Das mischen ist neu in IceX2 und möglich durch das Multitexturing.

Re: IceX 2.0 Editing Teaser [Re: oliver2s] #55279
04/21/06 10:03
04/21/06 10:03
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Vielen Dank für die antworten!

Dachte schon ich sei super blind @_@

Na dann freu ich mich schon drauf, nur leider das paypal anscheinend für die überweisung dann noch paar tage braucht -_+ naja dann bestell ich das nachher mal wenn ich zuhause bin


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

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Re: IceX 2.0 Editing Teaser [Re: Captain_Kiyaku] #55280
04/22/06 23:00
04/22/06 23:00
Joined: Jul 2005
Posts: 192
Orange County
S
silencer Offline
Member
silencer  Offline
Member
S

Joined: Jul 2005
Posts: 192
Orange County
Hello,

I want to purchase this tool, but is the tool only in German? I saw screens and they seem to feature German menus. I don't want to buy a tool where I cannot understand the GUI. Also the paypal site is only in german, is there any other way to buy this program??

Last edited by silencer; 04/22/06 23:02.

AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: IceX 2.0 Editing Teaser [Re: silencer] #55281
04/23/06 00:11
04/23/06 00:11
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
IceX2 is also avaivable in English!

Re: IceX 2.0 Editing Teaser [Re: oliver2s] #55282
05/09/06 23:44
05/09/06 23:44
Joined: Jul 2005
Posts: 192
Orange County
S
silencer Offline
Member
silencer  Offline
Member
S

Joined: Jul 2005
Posts: 192
Orange County
After trying out this tool and spending around 15-20 hours with it, I think it's safe to say it's broken.

It's a nice "proof of concept" but without further updates and fixing, this tool is officially FUBAR.

Last edited by silencer; 05/09/06 23:45.

AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: IceX 2.0 Editing Teaser [Re: silencer] #55283
05/10/06 14:07
05/10/06 14:07
Joined: Jul 2005
Posts: 192
Orange County
S
silencer Offline
Member
silencer  Offline
Member
S

Joined: Jul 2005
Posts: 192
Orange County
Hmm. I made some progress.

Apparently using a procedurally generated heightmap (generated within the tool) doesn't work. But if you make your own terrain, then it has no problem. I will experiment with this further, but if you guys are making maps do not generate a heightmap from within the tool, you have to manually create your "terrain" with the tools.


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
IceX 2 update #2 features [Re: oliver2s] #55284
05/21/07 15:28
05/21/07 15:28
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
I'm going to release a new update for IceX 2 the next two weeks. Before I wanna show you the new features of the update:
- new model format will be supported (also with dds textures)
- a new street tool is included to create real streets
- a "floor" is now integrated which allows you to limit the z-position of the entities. It's usefull if you want to create a flat ground or a level without terrain

Here's screenshot:


Re: IceX 2 update #2 features [Re: oliver2s] #55285
05/24/07 22:35
05/24/07 22:35
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Two new features:
- stencil shadow support for models
- a simple material editor to create your own materials and change the values: emissive, ambient, specular, power and albedo



Re: IceX 2 update #2 features [Re: oliver2s] #55286
05/25/07 07:58
05/25/07 07:58
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
nice but would you integrade other shaders maybe too? like the normal on multitexture like this
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/742958/page/1/fpart/all/vc/1
thats the beste ^^ and I have your icX 2.0 but I want a shader like this on it so I must build landscape with the oldschool highmap @ photoshop and MED.

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