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Re: IceX 2 Blendmap Generator
[Re: oliver2s]
#55297
05/30/07 16:46
05/30/07 16:46
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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*freu*
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: IceX 2 Blendmap Generator
[Re: oliver2s]
#55298
05/30/07 16:47
05/30/07 16:47
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Anonymous
Unregistered
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Anonymous
Unregistered
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And when i buy now iceX2.are the update included?
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Re: IceX 2 Blendmap Generator
[Re: ]
#55299
05/30/07 17:38
05/30/07 17:38
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Joined: Sep 2003
Posts: 1,037 Budapest, Hungary
DEX
Serious User
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Serious User
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
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About shadow-baker. Talking from my expirience, as I am using one 1024 bmp for terrain texture and detail map, good workflow will be to bake shadows into terrain color map. So you can make that as option for people who are using smaller terrains. Also you can leave option for making shadow map to use it with multi-tex terain shader. So either option you make Ill be very happy and it will save huge time in terrain creation. Curently I am using freeworld3D to make terains and there I need to place all models, make shadow map, bake it into color map, export height map, imrot into med, and place all models again. So you see how huge will be time save. Option for different heights for coloring mountains in white is feature which freeworld has, so it will be very nice to implement it. So I think if you make all this feature we will definitly use iceX only Thnx
DEXSOFT-GAMES.COM
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Re: IceX 2 update #2 features
[Re: lostclimate]
#55301
05/30/07 19:04
05/30/07 19:04
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Quote:
wow, you went exactly 1 yr, and 11 days between your update and its previous post w007 for patience
New year, new features
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Street Tool 1.0 finished
[Re: Pappenheimer]
#55304
07/10/07 16:12
07/10/07 16:12
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Long time no news on IceX2...but here it goes: The street tool is almost completly finished. All features I wanted are implemented. Only a few small bugs must be fixed. Here's a video which shows the features: http://www.youtube.com/watch?v=DloU3dgi6CE And here the list of the biggest features: - two type of shapes, for flat streets and sidewalks - automatic texture scaling and shifting for easy creation of long, good looking streets - movement of the street tiles in all directions: x,y,z - scaling of the street tiles, e.g. for creating realistic crossroads
Last edited by oliver2s; 07/10/07 16:39.
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Re: Street Tool 1.0 finished
[Re: oliver2s]
#55305
07/10/07 16:44
07/10/07 16:44
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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As always great updates and it keeps on looking great too !! Those couple features you've mentioned are nice aswell Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Street Tool 1.0 finished
[Re: oliver2s]
#55306
07/10/07 17:50
07/10/07 17:50
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Joined: Aug 2002
Posts: 375 Germany
Salva
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 375
Germany
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Hi! Excellent!!! must I say! keep at work! greet. salva
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