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Re: IceX 2.0 Editing Teaser [Re: oliver2s] #55317
07/20/07 10:19
07/20/07 10:19
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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Netherlands
No problem. When your done with the update, maybe i'm ready with the conversion too. So it will be easier to use IceX with Lite-C


smile
Re: IceX 2.0 Editing Teaser [Re: D3D] #55318
07/22/07 03:47
07/22/07 03:47
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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I'm almost finished with the conversion. May I ask what kind of LoD system you are currently using for the new IceX? Thought in A7 it was different. Also I really hope you consider to support Lite-C in a future release of IceX. I don't mean a free update. I be happy to pay for it.


smile
Re: IceX 2.0 Editing Teaser [Re: D3D] #55319
07/22/07 10:18
07/22/07 10:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Posts: 3,258
Mainz
It use the standard LOD system which comes with A6.

IceX 2.2 Feature List [Re: oliver2s] #55320
07/25/07 00:08
07/25/07 00:08
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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Mainz
The update is almost finished and goes into beta phase at the end of the week. Here's a complete list of the new features in IceX2.2:


  • the street tool. creation of streets and sidewalks and adjustable width

  • the material editor. create your own materials or change the IceX default materials like the terrain material. Without effects at the moment

  • precalculated static shadows from entities which baked onto the terrain

  • Blur support for the precalculated shadows

  • individual material assignment to entities (see material editor)

  • a complete new terrain material which is based on a shader (VS 1.1, PS 1.4). This new material is much faster then the old one and supports stencil shadows on the terrain. The old ffp material is intergrated as fallback for video cards without shader support. Both materials supports now gouraud shadows.

  • a "working layer" is now integrated. It's a flat plane which can be move in z-direction for placing entities onto a flat ground

  • The metal flag was removed because of using materials it's outdated. Two new flags were added. The "cast" flag for stencil shadows and a "NoStatic" flag which can be set for entities which don't shall cast a precalculated shadow on the terrain (see precalculated entitiy shadows)

  • The editor works now on A6.6 which means you can now use the new mdl model format which supports dds textures and multiple skins

  • changing the resolution of the editor manually

  • You can delete the terrains's shadowmap if you want to use gouraud shading only

  • (the blendmap tool. for creating automatic blendmaps based on height and slopes of the terrain. It's in testing/development at the moment)


Re: IceX 2.2 Feature List [Re: oliver2s] #55321
07/25/07 07:33
07/25/07 07:33
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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Antwerp,Belgium
Nice list, you really outputted yourself this time oliver
What really interests me is the 'Blur support for the precalculated shadows' feature because I'm trying to bake to shadows in 3ds Max right now but they look ... blurry so now I can test that out with your handy tool soon ^^
Can't wait to test it out

Cheers

Frazzle

Re: IceX 2.2 Feature List [Re: frazzle] #55322
07/25/07 11:06
07/25/07 11:06
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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Netherlands
Nice list for a free update Oliver! Hope to try the new release soon


smile
Re: IceX 2.2 Feature List [Re: D3D] #55323
07/25/07 14:50
07/25/07 14:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
That's quite a nice list, for sure!

Re: IceX 2.2 Feature List [Re: Pappenheimer] #55324
07/25/07 18:11
07/25/07 18:11
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
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DoC  Offline
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Germany
im really happy about the new coming features ^__^
the ony thing i miss is normal map, but maybe on the
next update ^-^

Re: IceX 2.2 Feature List [Re: DoC] #55325
08/11/07 14:22
08/11/07 14:22
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline
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Posts: 129
Gondomar, Portugal
Oliver this looks awesome!
I have only one question. the new version will allow us to use models using the mdl7 format?

Keep the good work, and give us updates.

Re: IceX 2.2 Feature List [Re: Pedro_Amorim] #55326
08/12/07 10:34
08/12/07 10:34
Joined: Jun 2002
Posts: 85
Deutschland
Clockmaster Offline
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Clockmaster  Offline
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Posts: 85
Deutschland
Das Tool hat sich wirklich stark verbessert. Gratuliere. Ich hätte aber noch ein paar Fragen zu dem Editor. Ich denke mal, das man eigene Texturen für die Straßen verwenden kann. Aber kann man auch Texturen mit Alpha Channel benutzen um z.B. nen Wald weg zu machen ( der natürlich unregelmässig aussehen muss ). Oder geht das nur mit Quadratischen, Normalen Texturen? Dann eine Frage zu dem Shadow generator. Kann man bestimmen, welche Entitys Stencil Schatten werfen und welche ne Shadowmap generieren sollen? Oder ist nur das eine oder andere Möglich? Und wird der Editor auch mit A7 und Lite C funktionieren?


Edit: Mit den Schatten hat sich erledigt, hab das in der Feature Liste gesehen, das es ein Flag dafür gibt. Echt super.

Last edited by Clockmaster; 08/12/07 10:39.

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