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Re: IceX2.2 beta date [Re: Pedro_Amorim] #55337
08/29/07 14:14
08/29/07 14:14
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
what is the time in GMT+2?


"Yesterday was once today's tomorrow."
Re: IceX2.2 beta date [Re: Inestical] #55338
08/29/07 15:05
08/29/07 15:05
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Can't wait to try


smile
Re: IceX2.2 beta date [Re: Inestical] #55339
08/29/07 17:20
08/29/07 17:20
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline
Member
Pedro_Amorim  Offline
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Quote:

what is the time in GMT+2?




GMT is 0 hours. so just add 2 hours. = 11pm

Re: IceX2.2 beta date [Re: Pedro_Amorim] #55340
08/29/07 18:07
08/29/07 18:07
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
He edited it, it said "EZM" (or something), and he's going to release it in.. 1 hour \o/


"Yesterday was once today's tomorrow."
IceX2.2 beta [Re: Inestical] #55341
08/29/07 18:49
08/29/07 18:49
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Here's now the beta version, it's only avaiable in german, but I guess you may figure it out anyway if you don't speak german.
The WMP export is disabled for the beta because it's only for testing, and without the export tool it is useless for game development. There was a bug which let IceX2 crashing after you save a level and re-opened it. It should now be fixed. The road tool for the new terrain shader isn't finished yet (the road tool is not the street tool), if you use it you may get pixel errors on your terrain or a crash.
Blendmap tool is also not finished, the slopes don't work in that version. All other new things: try it, test it, have fun

----------------------------------------------------------------
----------------------------------------------------------------
Download:
http://stonehill-online.de/main/IceX2_2_beta.zip
----------------------------------------------------------------
----------------------------------------------------------------

Re: IceX2.2 beta [Re: oliver2s] #55342
08/29/07 18:53
08/29/07 18:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Thx Oliver !!! DOWNLOAD NOW !!!


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX2.2 beta [Re: rvL_eXile] #55343
08/29/07 18:59
08/29/07 18:59
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi Oliver, also ich hab keinen sooo schlechten Rechner (ThinkPad T43) aber das Tool laggt dennoch wahnsinnig! Ich hoffe du bekommst das noch irgendwie in den Griff

Re: IceX2.2 beta [Re: PadMalcom] #55344
08/29/07 19:01
08/29/07 19:01
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
pah! You were 11 minutes too early >=/

(and I'm 1 minute too late)


"Yesterday was once today's tomorrow."
Re: IceX2.2 beta [Re: Inestical] #55345
08/29/07 19:12
08/29/07 19:12
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Dies fiehl mir auch direkt auf... auch wenn ich ein Uraltrechner habe... In der Debug anzeige steht manchaml was von 20 FPs dann wieder 50... Also laggen tuts ^^

Dann warte ich mal auf die Offizielle Version Hbae jetzt alles ausprobiert... naja mit dem Streetool bin ich nicht ganz zufrieden, vielleicht liegt es auch daran , weil ich es nur eben kurz getestet habe Naja Anyway
Schatten sehen schonmal gut aus, kannste das nicht vielleiccht nioch implementieren, das die Alpha Maps bei beispielsweise Bäumen von der Texture net als schatten erkannt werden, oder wäre dies ein zu großer Aufwand?

Ansonsten würde ich sagen ist es ganz gut gelungen Warte dann jetzt noch auf die Offizielle dann kann ich auch endlich wieder Terrains erstellen ohne vorher die Models zu konvertiern

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX2.2 beta [Re: Inestical] #55346
08/29/07 19:12
08/29/07 19:12
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Indeed, thanks for the beta oliver

Cheers

Frazzle


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