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Re: [Newton] car problem [Re: Marky Mark] #55376
09/17/05 16:04
09/17/05 16:04
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
woha.... what a level is this?!

Re: [Newton] car problem [Re: broozar] #55377
09/17/05 16:07
09/17/05 16:07
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
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Joined: Jun 2005
Posts: 4,875
man, use a test level! mine takes only 40s

Re: [Newton] car problem [Re: broozar] #55378
09/17/05 16:11
09/17/05 16:11
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
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Joined: Jul 2002
Posts: 857
Québec
Still getting the error! :S:(


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55379
09/17/05 16:25
09/17/05 16:25
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
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Joined: Jul 2002
Posts: 857
Québec


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55380
09/17/05 16:34
09/17/05 16:34
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
sure... DLing atm.

edit: i c.... i said "name the sky texture for the skybox "BACKGROUND.TGA" not balck.dunno

should be it

BTW: your nexus is much too small and i don´t have all your WADS to compile it ^^

Last edited by DaBro0zar; 09/17/05 16:47.
Re: [Newton] car problem [Re: broozar] #55381
09/17/05 16:54
09/17/05 16:54
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
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Marky Mark  Offline OP
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Posts: 857
Québec
I didn't found any background.tga, so i placed a black tga... for the wads, I placed them in the folder.. what are the wads you need?


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55382
09/17/05 17:06
09/17/05 17:06
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
all the building wads.
it is IMPORTANT to have a background.tga for sky texture.... ALL others won´t work.

and, btw, u didn´t set the "disable"-flag
and you didn´t name the block "skyblock"...

Last edited by DaBro0zar; 09/17/05 17:27.
Re: [Newton] car problem [Re: broozar] #55383
09/17/05 17:34
09/17/05 17:34
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
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Marky Mark  Offline OP
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Posts: 857
Québec
can you link the background.tga?

I'll do the other things, flags and rename to skyblock

Do I have to rename the 6 blocks "skyblock" ?


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55384
09/17/05 17:37
09/17/05 17:37
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
you could use ANY black *.tga image with 256x256x24 or similar.
and yeah, i guess renaming is important. for me, it didn´t work without.

BTW, have you used any other sky texture in your level?

Re: [Newton] car problem [Re: broozar] #55385
09/17/05 21:53
09/17/05 21:53
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
Firdt, I was using the template sky, a simple box with a template animated sky texture. Now I deleted it, im using what you said.


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
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