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Re: [Newton] car problem [Re: Marky Mark] #55366
09/17/05 06:47
09/17/05 06:47
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
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Marky Mark  Offline OP
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Posts: 857
Québec
Ok I Added the entity sky_box1.mdl. The box is very small.. I scaled it to my level, but when i run, it's saying "bad scale on skybox1.mdl..."


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55367
09/17/05 07:04
09/17/05 07:04
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
and, btw, that cannot be the only solution. look at the tutorial level in the newton package. the DO use a skybox, but the the render flag is set to "ignore"...

Re: [Newton] car problem [Re: broozar] #55368
09/17/05 07:09
09/17/05 07:09
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
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Marky Mark  Offline OP
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Québec
Yeah so it's the reason of why i'm still getting the error without any sky?


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55369
09/17/05 07:23
09/17/05 07:23
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
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Josh_Arldt  Offline
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Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

look at the tutorial level in the newton package. the DO use a skybox, but the the render flag is set to "ignore"...





Sorry, I forgot about that solution.
Thanks for reminding me

Re: [Newton] car problem [Re: Josh_Arldt] #55370
09/17/05 12:25
09/17/05 12:25
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
lads, i got the ULTIMATE solution ^^

1st: create your level, the car etc. as usual.
2nd: add a hollow cube, name it "skyblock".
3rd: apply a full black texture named "background.tga" (!)
4th: set the flags for all six blocks to "sky" (!)
5th: use the "sky.wdl" that comes with the tut pack (mod it/write your own, as you like)
6th: compile and run. and...... there comes the skybox WITHOUT any error ^^ YAY

proof:



Last edited by DaBro0zar; 09/17/05 17:28.
Re: [Newton] car problem [Re: broozar] #55371
09/17/05 14:50
09/17/05 14:50
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
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Marky Mark  Offline OP
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Posts: 857
Québec
Thanks, i'm now compiling.. I hope it will work


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55372
09/17/05 14:57
09/17/05 14:57
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
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Marky Mark  Offline OP
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Posts: 857
Québec
skybox's working... but still getting the /"$%?&?$% error about AddTyre, and my car is falling through the shaded block i'm using for the floor...

help me plz!


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55373
09/17/05 15:44
09/17/05 15:44
Joined: Mar 2004
Posts: 541
Germany
Jupp Offline
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Jupp  Offline
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Posts: 541
Germany
Hi,
Asse wrote an (still unreleased) german tutorial about creating a car in ngd. I got the same message, but with his code it works. You should ask him for help.

Jupp

Re: [Newton] car problem [Re: Marky Mark] #55374
09/17/05 15:44
09/17/05 15:44
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
a) you did not do what i post before or
b) i forgot to say (oh, i really did!) to say: you have to set the flag "disable" in "render options" so that it will appear green

Re: [Newton] car problem [Re: broozar] #55375
09/17/05 15:48
09/17/05 15:48
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
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Marky Mark  Offline OP
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Joined: Jul 2002
Posts: 857
Québec
ok I disabled the render... now compiling.. 530 seconds left


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
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