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A6 Engine Limitations? #55431
09/16/05 12:19
09/16/05 12:19
Joined: Feb 2005
Posts: 265
UAE
snake333 Offline OP
Member
snake333  Offline OP
Member

Joined: Feb 2005
Posts: 265
UAE
Hello, I noticed that the more entities in the level I have the slower the engine gets... Are there any guidlines for maintaining a good engine speed?

I am doing a shooting game where many entites(Soldiers) exist, Like Call of Duty, But the engines slows down critically.

Please provide me with specific details about this problem..

Regards


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Re: A6 Engine Limitations? [Re: snake333] #55432
09/16/05 12:25
09/16/05 12:25
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
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Joined: Aug 2005
Posts: 1,185
Ukraine
Search for framerate saving or alike on forum. This question was diskussed many time. and look at the wiki.

Re: A6 Engine Limitations? [Re: Lion_Ts] #55433
09/16/05 13:03
09/16/05 13:03
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Try switching off the 3d-sound. It was the major slowdown on our game.

(Maybe someone can affirm my observation: in FarCry the voices of the enemies don't sound 3d to me. Did they have the same problem within their engine?)

Re: A6 Engine Limitations? [Re: Pappenheimer] #55434
09/16/05 13:59
09/16/05 13:59
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
At lot of this is the problem with computers now then just an individual engine.

A big thing you can do is to group as many models as you can into one model. This will help you a lot.

Next try to limit how far the camera can see. If you want to know what i mean point the camera at a wall and then point it at an open field with many models in it. You'll see a huge difference.

Limit your traces. If using it for AI for several entites don't do it every frame, use it once a second. This should help a lot.

Stay away from anything in the manual that is labled "slow". Or do your best not to. Try to use 3dgs functions instead of scripting your own. C++ is faster then C-script so it's better to use theirs.

Pray to Foxhound daily, this helps the most.


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Re: A6 Engine Limitations? [Re: FoxHound] #55435
09/16/05 15:05
09/16/05 15:05
Joined: Aug 2005
Posts: 1,230
M
MichaelGale Offline
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MichaelGale  Offline
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M

Joined: Aug 2005
Posts: 1,230
A try could be to handle this with triggers, if your level is linear like in DOOM³ or Jedi-Knight, you can use this triggers to spawn the enemies. This doesn't coast so much performance then having all enemies from beginning in the level. SO your player is fighting throught the level, killing enemies and the new ones are spawning.

I hope this helps.


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Re: A6 Engine Limitations? [Re: MichaelGale] #55436
09/16/05 20:40
09/16/05 20:40
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Oh, and when not visible (such as being behind a wall or too far away), set the entity's my.invisible flag to on to prevent the engine from rendering it. I have tried and tested a code for doing this and it works well and the impact is very noticeable.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: A6 Engine Limitations? [Re: ulillillia] #55437
09/17/05 06:48
09/17/05 06:48
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
You can also use LOD and my Fading Detail Models script.
If you have A6 Standard and don't have the LOD feature you can use my plugin.
You can find the script and plugin here:

A6LOD: LOD(Levels Of Detail) Plugin

Fading Detail Models(like in GTA)

Re: A6 Engine Limitations? [Re: snake333] #55438
09/17/05 10:02
09/17/05 10:02
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline
Member
Olzii  Offline
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
If you have to use lots of same entities, you can use my idea :

Here : http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=560477&an=0&page=2#560477


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: A6 Engine Limitations? [Re: Olzii] #55439
09/18/05 17:36
09/18/05 17:36
Joined: Feb 2005
Posts: 265
UAE
snake333 Offline OP
Member
snake333  Offline OP
Member

Joined: Feb 2005
Posts: 265
UAE
Thanks alot for the valuable info

Regards

SNAKE333


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Re: A6 Engine Limitations? [Re: Olzii] #55440
09/18/05 17:36
09/18/05 17:36
Joined: May 2005
Posts: 232
Curitiba/Brazil
nunofontoura Offline
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nunofontoura  Offline
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Joined: May 2005
Posts: 232
Curitiba/Brazil

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