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Re: Access Phenomenon - Beta release [Re: DavidLancaster] #55607
09/21/05 11:24
09/21/05 11:24
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Joined: Feb 2005
Posts: 1,785
Jesusland
One thing that I just noticed without playing (Remembered it )

In the temple, theres weeds growing out of... stone floors? Maybe add some holes around them to reveal earth underneath or else you got a whole new type of weed


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Access Phenomenon - Beta release [Re: Towelie] #55608
09/21/05 11:48
09/21/05 11:48
Joined: Mar 2004
Posts: 277
Zagreb
R
r00tsh3ll Offline
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r00tsh3ll  Offline
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R

Joined: Mar 2004
Posts: 277
Zagreb
Great demo.
I wouldnt pick anything specific as a bad thing, maybe odd jumping (slow falling next to walls).
I allways look at overall feeling and this looks promising.
If i had a crit id say the game looks too bright for me, maybe darken it a bit?
Oh yea and definitly implement a way to stop conversations, those long chats really kill my mood

Re: Access Phenomenon - Beta release [Re: r00tsh3ll] #55609
09/21/05 12:14
09/21/05 12:14
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
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DavidLancaster  Offline OP
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Joined: Nov 2004
Posts: 862
Australia
Quote:

Great demo.
I wouldnt pick anything specific as a bad thing, maybe odd jumping (slow falling next to walls).
I allways look at overall feeling and this looks promising.
If i had a crit id say the game looks too bright for me, maybe darken it a bit?
Oh yea and definitly implement a way to stop conversations, those long chats really kill my mood



Someone else mentioned the slow falling against the walls. How do you get that to happen? I've tried jumping against walls many times and the player falls at the same speed as normal. I'm not sure how to duplicate the problem.

What about pressing Esc in dialogs? That wont stop the convo but will stop the typewriter effect and just instantly place the current text there to skip. If you keep pressing Esc you can skip most texts quickly (except for cutscene text). Or would it be better to add another button to stop the dialog instantly?

Re: Access Phenomenon - Beta release [Re: DavidLancaster] #55610
09/21/05 12:34
09/21/05 12:34
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
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DavidLancaster  Offline OP
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Joined: Nov 2004
Posts: 862
Australia
This is quite a large demo, there's quite alot of puzzles and it can be time consuming to complete. For those who don't want to do all the puzzles, and just rush through and check out the other areas and even fight the boss (something that I've added for dev purposes) press ctrl-j, that will put you in first person camera mode, press space bar to exit this mode. You'll be able to exit the level bounds etc in this mode. You can use it to bypass the doors blocking access to other areas, doors that would normally be removed after completing puzzles. Just go through the door, to the part of the level where the next area would usually load and press space bar.

Re: Access Phenomenon - Beta release [Re: DavidLancaster] #55611
09/21/05 15:05
09/21/05 15:05
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
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A.Russell  Offline
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Joined: Mar 2003
Posts: 4,427
Japan
Great game, Access! The graphics are beautiful.

I found one bug. While I was jumping around in the town, I got stuck on the corner of a balcony and couldn't move anymore.

Re: Access Phenomenon - Beta release [Re: A.Russell] #55612
09/21/05 20:51
09/21/05 20:51
Joined: Oct 2003
Posts: 174
Lima - Peru
E
ex Offline
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ex  Offline
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E

Joined: Oct 2003
Posts: 174
Lima - Peru

Yes this game is really promising && the models are the best looking I've ever seen in 3DGS. Congrats.

Of course you need to improve some details, for me ESC did't cut the
dialogs.

Re: Access Phenomenon - Beta release [Re: ex] #55613
09/22/05 00:01
09/22/05 00:01
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
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Locoweed  Offline
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Posts: 2,256
Oz
Very nice and very smooth. Good job so far for certain.

When I placed one pumpkin on another they both would shoot off into the air, seemed a bit strange. Very nice game though.


Professional A8.30
Spoils of War - East Coast Games
Re: Access Phenomenon - Beta release [Re: Locoweed] #55614
09/22/05 00:59
09/22/05 00:59
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Posts: 2,320
Alberta, Canada
Quote:

Someone else mentioned the slow falling against the walls. How do you get that to happen? I've tried jumping against walls many times and the player falls at the same speed as normal. I'm not sure how to duplicate the problem.




While I have yet to try the demo, these symptoms seem similar... are you sure you multiplied your movement variables by time? Perhaps, to duplicate it on your computer, force the framerate down - fps_max = 30;.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Access Phenomenon - Beta release [Re: DavidLancaster] #55615
09/22/05 01:46
09/22/05 01:46
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
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DavidLancaster  Offline OP
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Posts: 862
Australia
Quote:

When I placed one pumpkin on another they both would shoot off into the air, seemed a bit strange.



Thanks for that I've got it fixed now.

Quote:

In the Right wing of the temple I did the hanging part where you dodge the blocks tryign to push you off. Well, I got to the last part and went all the way to the wall to be safe, then the block pushed me off and I jumped and somehow managed to go through the wall.



Hooah! I've got this bug fixed now as well. It was caused from holding the space bar when you fall or drop from hanging onto a ledge, if you do so you'll jump immediately. Thanks.

Quote:

While I have yet to try the demo, these symptoms seem similar... are you sure you multiplied your movement variables by time? Perhaps, to duplicate it on your computer, force the framerate down - fps_max = 30;.



Unfortunately this isn't the issue, everything is in sync with the time variable. I've forced it down to 10 fps and it still wont work. Thanks for the suggestion though.

Re: Access Phenomenon - Beta release [Re: DavidLancaster] #55616
09/22/05 04:20
09/22/05 04:20
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
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A.Russell  Offline
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Joined: Mar 2003
Posts: 4,427
Japan
Found a new bug for you. When loading a saved level the engine crashed.

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