Gamestudio Links
Zorro Links
Newest Posts
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
M1 Oversampling
by 11honza11. 04/20/24 20:57
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 177 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 2 of 10 1 2 3 4 9 10
Re: Access Phenomenon - Beta release [Re: Asse] #55597
09/19/05 21:10
09/19/05 21:10
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Very pro.

Nice job!

Re: Access Phenomenon - Beta release [Re: fastlane69] #55598
09/20/05 19:24
09/20/05 19:24
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Excellent work!!!

Re: Access Phenomenon - Beta release [Re: nuclear_winter] #55599
09/20/05 19:59
09/20/05 19:59
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Exellent work! Everything runs very smooth...and the models...woahhh!!! It is great fun to slay all the ugly weeds...I was never thinking of my weeds being sooo evil
Only problem: The game crashed when I tried to load a saved game (in the first map)...

cheers

Re: Access Phenomenon - Beta release [Re: Loopix] #55600
09/20/05 20:58
09/20/05 20:58
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Fantastic!


--Eric
Re: Access Phenomenon - Beta release [Re: Nadester] #55601
09/20/05 21:27
09/20/05 21:27
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Awesome work! Congradulations, you should be very proud.

However, I found quite a few bugs in playing. Here they are:


There you see his head going through the pillow. Nothing big but should be fixed...



Ok heres a few. The textures on top and on the palm need to be better. Also, I ghot onto that walkway another way, but had troubles "falling" into it- I kept jumping from one rail to another. Oh, and I'd get a new currency symbol- You dont want to get sued for stealign the rupee now do you?



Basic thing is the texture of the road doesnt align. Aslo, <GASP> are those standard textures I see? Lol not a problem since they are free to use but it is a wee bit silly for those who also use 3dgs



Only thign there is the tree roots arent that good, I'd fix it.

Also, I've found two glitches: One, if you jump next to a wall then you slowly fall down. The other one was slightly more complicated- In the Right wing of the temple I did the hanging part where you dodge the blocks tryign to push you off. Well, I got to the last part and went all the way to the wall to be safe, then the block pushed me off and I jumped and somehow managed to go through the wall.

Last suggestion is dont make an invert mouse look, or have an option. most games like this shouldnt have inverted mouse look...

Great game though


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Access Phenomenon - Beta release [Re: Towelie] #55602
09/21/05 00:14
09/21/05 00:14
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Thank you all for your comments, especially for the crits, keep them coming. I need to know as many ways as possible to get the bugs out and improve the game.

Re: Access Phenomenon - Beta release [Re: DavidLancaster] #55603
09/21/05 03:04
09/21/05 03:04
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Quote:

Oh, and I'd get a new currency symbol- You dont want to get sued for stealign the rupee now do you?


The ruppee is a real currency. India maybe?

AccessPhenomenon, do you plan to go through and make this into a full scale game? Just out of curiousity... reminds me of Adventures in Pocia. Really great demo, unfortunately it never got finished.


--Eric
Re: Access Phenomenon - Beta release [Re: Nadester] #55604
09/21/05 07:46
09/21/05 07:46
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Oh yeah! This game is going to be completed no doubt about that. I'm hoping release date is March 2006.

Thanks Towelie for the work you put into your post, the screenshots are very helpful. Thanks utz for your suggestions, they are very helpful.

Re: Access Phenomenon - Beta release [Re: DavidLancaster] #55605
09/21/05 07:59
09/21/05 07:59
Joined: Jan 2005
Posts: 282
The Netherlands
S
Sjoerd Offline
Member
Sjoerd  Offline
Member
S

Joined: Jan 2005
Posts: 282
The Netherlands
Nice job man. The game got a really nice style.
I agree with the texture problems posted by other people.
I would add one thing, when you enter a house and get outside again, all those evil weeds are back.
Oh, is there a way to reduce load times, cause they will get a bit irritating after a while. It is okay to have a load time when you enter a different part of the level (like when you go to the beach), but it is annoying when you get a loadingscreen when you enter a house.

Re: Access Phenomenon - Beta release [Re: Sjoerd] #55606
09/21/05 08:12
09/21/05 08:12
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

Nice job man. The game got a really nice style.
I agree with the texture problems posted by other people.
I would add one thing, when you enter a house and get outside again, all those evil weeds are back.
Oh, is there a way to reduce load times, cause they will get a bit irritating after a while. It is okay to have a load time when you enter a different part of the level (like when you go to the beach), but it is annoying when you get a loadingscreen when you enter a house.



Thanks for your comments.

The problem with stopping the weeds respawn when you reenter a level, is that I'd have to go through and assign each weed a separate ID number in a skill value, then I'd compare the value to an array and see whether or not to remove the weed. That means I'd have to go through WED and select every weed, and assign an individual number to their skill, such as numbers 1 - 3000 so each weed has a unique ID. There is 1000s of weeds and unfortunatley the task would be quite time consuming.

I agree with the loading issue, I'll try to figure out a way to reduce the load times. With more loading it means a better frame rate in regards to the house interiors, if you couldn't go into the interior of houses seaparatly, but that all the interiors would be in the one level, that would really slow the game down with all the crazy WED gemoetry. Lighting is a bit of another issue, with the interior separate I can place WED lights outside the windows to create a nice effect. If you look on the outside of the window, the wall is very bright from the WED light, this looks odd, and I'd have to remove this effect if it was all in one level.

Page 2 of 10 1 2 3 4 9 10

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1