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Re: Access Phenomenon - Beta release 2.0
[Re: William]
#55660
11/25/05 09:35
11/25/05 09:35
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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William. Rebel Planet is based on a huge world and uses terrain very often. Torque supports very huge terrains and can render complex terrain scenes with much entities very fast and smooth. Even entities with very low texture sizes look professional.
I talked with engine developers and they still admire the Torque renderer.
Since Peter is a good programmer he could be one of those that can handle Torque. I think this is not a very easy task. But I wish him success.
Frank
Models, Textures and Games from Dexsoft
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Re: Access Phenomenon - Beta release 2.0
[Re: Machinery_Frank]
#55661
11/25/05 10:25
11/25/05 10:25
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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If I get it tright, you should use Torque if you are in the terrains, but if yer pr0 in Level geometry (like Bilbo) stay in 3DGS.. I like Level Geometry more than terrains cuz I don't need to code Collisions to it Torque is good engine, not as good as 3DGS (not after Octrees / BSP choices come). Though also if you can program CScript and incoming Lite-C, I would not recommend moving to Torque (if not willing to learn new Language). btw, the roads textures are not placed perfectly, is this fixed already?
"Yesterday was once today's tomorrow."
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Re: Access Phenomenon - Beta release 2.0
[Re: DavidLancaster]
#55663
11/25/05 19:58
11/25/05 19:58
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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well, I normally make then mor bigger texture ;P and bigger area that holds the whole path. And I know the level of hardness to align them fought with one for three hours to get someow aligned.. it was small.. yeah.. road.
"Yesterday was once today's tomorrow."
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Re: Access Phenomenon - Beta release 2.0
[Re: Inestical]
#55664
11/25/05 23:06
11/25/05 23:06
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Anonymous
Unregistered
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Anonymous
Unregistered
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Wow, this game is really awesome Samuel and David! I would have to say its one of the best I've played from 3DGS. A lot like Zelda like someone else said, but the graphics, music and textures are extremely good. The only downfalls I saw were: you wield a sword (which is violence and against the commandments), 8 second loading times on levels that should take 2 seconds, and slow framerates (I'm guessing this is because you're using skins of megapixel size or too high of a poly character?). But the good things about this game far outweigh the bad things. I think the music was really well made, who did it? Great job and keep up the good work!
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Re: Access Phenomenon - Beta release 2.0
[Re: ]
#55665
11/26/05 09:40
11/26/05 09:40
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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Quote:
Wow, this game is really awesome Samuel and David! I would have to say its one of the best I've played from 3DGS. A lot like Zelda like someone else said, but the graphics, music and textures are extremely good. The only downfalls I saw were: you wield a sword (which is violence and against the commandments), 8 second loading times on levels that should take 2 seconds, and slow framerates (I'm guessing this is because you're using skins of megapixel size or too high of a poly character?). But the good things about this game far outweigh the bad things. I think the music was really well made, who did it? Great job and keep up the good work!
Danke Danke I did the music. Te skins are not megapixel size and our primary modeler does fairly low poly job. David probably knows a bit better why the framerates are a bit too small on some computers. But wait till we release the full version and you get to playe the Penu Harbour part. I played it yesterday when David sent me the new beta and man I was amuzed ! The graphics there look even better! But I'm not gonna tell you any more about that... Buy the game when it's ready!
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