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Re: Unlimited Ragdolls in A6
[Re: Steempipe]
#55983
09/25/05 11:25
09/25/05 11:25
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Joined: Jan 2004
Posts: 3,023 The Netherlands
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Quote:
Well, I think it would be very interesting to show some reactions to explosions, projectiles, or body blows. By incorporating the intensity and proximity to an explosion, or the force of a kick, into a demo would go a long way in my book.
Pushing a ragdoll around is fun, but reacting to events that we may use in a game might show it off even better, and make it a viable product.
you got a point there, but, this part was only ment to wake up people's interest. next demo will cover some basic things probably yeah, like minefields (evil).
i just got the blending finished, you can now perfectly go from an animated model to a ragdoll, the ragdoll gets created on the frames of the model.
next demo will be: the minefield, should have done that one in like... give me 2 days max :P
regards,
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Re: Unlimited Ragdolls in A6
[Re: RJDL]
#55985
09/25/05 22:25
09/25/05 22:25
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
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Great work here! Yeah, just another reason to get pro I guess, this shows what unlimited physics entities can do I had no lag with up to 50 raggdolls; 3Ghz, 1500Mb memory, ATI radeon 9600 256mb. After that 50 I could go to about 65 untill it began lagging disturbingly... Cheers Cheers
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Re: Unlimited Ragdolls in A6
[Re: Ithicus]
#55987
09/26/05 03:18
09/26/05 03:18
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Joined: Sep 2004
Posts: 260 UB,Mongolia
Olzii
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Is it possible to apply animation to ragdoll ? Walk, Run, ... If so, i will definitely buy it. Great work, Good Luck !
The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
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Re: Unlimited Ragdolls in A6
[Re: Ithicus]
#55988
09/26/05 05:38
09/26/05 05:38
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Quote:
This program crashes after prolonged use. I was beating up ragdolls one at a time because its fun, and it just randomly crashed. It did it again and again. This happens after about 5 - 15 minutes.
p4 2.4gHz 512mb SDRAM GeForce4 MX 4000
Onward and Upward McLaren
can you more specificly tell me what bug it returns??
Quote:
Is it possible to apply animation to ragdoll ? Walk, Run, ...
not to the ragdoll itself... I made it so that you walk around with a normal animated character, and when he dies, the ragdoll belnds the position the last frame it was in, so a smooth transition exists.
a demo showing this is gonna be here soon.
regards,
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Re: Unlimited Ragdolls in A6
[Re: nuclear_winter]
#55991
09/26/05 11:35
09/26/05 11:35
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Joined: Jan 2004
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You have done a nice job dennis, it works well, i had around 15 people onscreen before the framerate dropped noticeably (my pc is not fast). Sorry for the newbish question, but are you using newton, or GS pro only physics?
using A6 pro physics...
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: Helghast]
#55992
09/26/05 17:03
09/26/05 17:03
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Joined: Jan 2004
Posts: 3,023 The Netherlands
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hello there people, i got a new demo done. as promised, this time it's a minefield. controls are the mouse to rotate the player, and well... just run into a mine :P once more... hosted by [rhuarc], thanks man ^_^ have fun and tell me if you like it. this is to show of the blending between model and ragdoll. regards,
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