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Re: Unlimited Ragdolls in A6 [Re: Steempipe] #55983
09/25/05 11:25
09/25/05 11:25
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Well, I think it would be very interesting to show some reactions to explosions, projectiles, or body blows. By incorporating the intensity and proximity to an explosion, or the force of a kick, into a demo would go a long way in my book.

Pushing a ragdoll around is fun, but reacting to events that we may use in a game might show it off even better, and make it a viable product.




you got a point there, but, this part was only ment to wake up people's interest. next demo will cover some basic things probably yeah, like minefields (evil).

i just got the blending finished, you can now perfectly go from an animated model to a ragdoll, the ragdoll gets created on the frames of the model.

next demo will be: the minefield, should have done that one in like... give me 2 days max :P

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 [Re: Helghast] #55984
09/25/05 12:37
09/25/05 12:37
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
good luck!

Re: Unlimited Ragdolls in A6 [Re: RJDL] #55985
09/25/05 22:25
09/25/05 22:25
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Great work here! Yeah, just another reason to get pro I guess, this shows what unlimited physics entities can do
I had no lag with up to 50 raggdolls; 3Ghz, 1500Mb memory, ATI radeon 9600 256mb. After that 50 I could go to about 65 untill it began lagging disturbingly...

Cheers

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Unlimited Ragdolls in A6 [Re: PHeMoX] #55986
09/26/05 01:11
09/26/05 01:11
Joined: Aug 2005
Posts: 574
I
Ithicus Offline
Developer
Ithicus  Offline
Developer
I

Joined: Aug 2005
Posts: 574
This program crashes after prolonged use. I was beating up ragdolls one at a time because its fun, and it just randomly crashed. It did it again and again. This happens after about 5 - 15 minutes.

p4 2.4gHz
512mb SDRAM
GeForce4 MX 4000

Onward and Upward
McLaren

Re: Unlimited Ragdolls in A6 [Re: Ithicus] #55987
09/26/05 03:18
09/26/05 03:18
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline
Member
Olzii  Offline
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
Is it possible to apply animation to ragdoll ? Walk, Run, ...

If so, i will definitely buy it.

Great work, Good Luck !


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: Unlimited Ragdolls in A6 [Re: Ithicus] #55988
09/26/05 05:38
09/26/05 05:38
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

This program crashes after prolonged use. I was beating up ragdolls one at a time because its fun, and it just randomly crashed. It did it again and again. This happens after about 5 - 15 minutes.

p4 2.4gHz
512mb SDRAM
GeForce4 MX 4000

Onward and Upward
McLaren




can you more specificly tell me what bug it returns??

Quote:

Is it possible to apply animation to ragdoll ? Walk, Run, ...




not to the ragdoll itself... I made it so that you walk around with a normal animated character, and when he dies, the ragdoll belnds the position the last frame it was in, so a smooth transition exists.

a demo showing this is gonna be here soon.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 [Re: Helghast] #55989
09/26/05 08:34
09/26/05 08:34
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
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N

Joined: Aug 2002
Posts: 906
the future
You have done a nice job dennis, it works well, i had around 15 people onscreen before the framerate dropped noticeably (my pc is not fast).
Sorry for the newbish question, but are you using newton, or GS pro only physics?

Re: Unlimited Ragdolls in A6 [Re: nuclear_winter] #55990
09/26/05 09:41
09/26/05 09:41
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Good work!

Re: Unlimited Ragdolls in A6 [Re: nuclear_winter] #55991
09/26/05 11:35
09/26/05 11:35
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

You have done a nice job dennis, it works well, i had around 15 people onscreen before the framerate dropped noticeably (my pc is not fast).
Sorry for the newbish question, but are you using newton, or GS pro only physics?




using A6 pro physics...


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #55992
09/26/05 17:03
09/26/05 17:03
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
hello there people,

i got a new demo done.
as promised, this time it's a minefield.
controls are the mouse to rotate the player, and well... just run into a mine :P

once more... hosted by [rhuarc], thanks man ^_^

have fun and tell me if you like it.

this is to show of the blending between model and ragdoll.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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