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Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Ithicus] #56013
09/29/05 17:01
09/29/05 17:01
Joined: Aug 2004
Posts: 27
Germany
O
oli Offline
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oli  Offline
Newbie
O

Joined: Aug 2004
Posts: 27
Germany
This demo is very cool. And I read itīs 'Bone-based', so, whith
a good script that can be done ,too. So, I hope you will release
this code for free. If not, I will be so sad

Oli


Wenn du denkst du denkst, dann denkst du nur du denkst!
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: oli] #56014
10/08/05 14:29
10/08/05 14:29
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
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Excessus  Offline
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E

Joined: Jan 2004
Posts: 2,013
The Netherlands
Quote:

Dennis [ ] || [22 oktober sony feest ---> anouk optreden ] || [ bla bla ] zegt:
kanjem meteen bumpen als je wilt ??



Sure I'll bump it for ya

Seriously, really good work on this. Looks realistic and speed seems good.

Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Excessus] #56015
10/08/05 17:55
10/08/05 17:55

A
Anonymous
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Anonymous
Unregistered
A



Good job on making the limbs move according to where the ground is and how gravity affects them! Since you want critiques, it would be cool to see the body being able to animate when he's doing something (not like he's dead), for example: if you made a gymnastics game and you didn't spin around fast enough to land a flip, he would fall down according to gravity and how his limbs would fall: that would be an awesome application for this!

Re: Unlimited Ragdolls in A6 2nd DEMO [Re: ] #56016
10/09/05 08:18
10/09/05 08:18
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Good job on making the limbs move according to where the ground is and how gravity affects them! Since you want critiques, it would be cool to see the body being able to animate when he's doing something (not like he's dead), for example: if you made a gymnastics game and you didn't spin around fast enough to land a flip, he would fall down according to gravity and how his limbs would fall: that would be an awesome application for this!




yep, i allready did that, it can blend from ANY animation you'd want.
i'll try to get a movie on that up soon.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56017
11/04/05 19:54
11/04/05 19:54
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
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DCorwin  Offline
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Joined: Oct 2003
Posts: 117
San Diego, CA
Hi Dennis, just wondering if you're still working on this. I'm really looking forward to it!

Thanks,


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: DCorwin] #56018
11/05/05 07:47
11/05/05 07:47
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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well, atm i cant add really much more...
i think it's pretty much done, i've tested this in an RTS game, and a shooter.
both work great.
I am not sure yet though if i am gonna seel this, i mean, i dunno what price to ask, and how to setup somethinf like that...
anyway, thanks for the interest.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56019
11/05/05 18:32
11/05/05 18:32
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
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DCorwin  Offline
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Joined: Oct 2003
Posts: 117
San Diego, CA
Aw, you gotta sell this! It seems like it could be one of the finest add-ons to GS yet. If you have a paypal account or something similar, I'd be happy to set you up with a web page and cart system or whatever you need.


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: DCorwin] #56020
11/05/05 21:30
11/05/05 21:30
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
thanks for these kind works.
by Light_mystic i got your msn, he told me though you aint on much...
anyway, PM me a line about this, i'll see what i can get for ya

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56021
06/20/06 15:15
06/20/06 15:15
Joined: Jul 2004
Posts: 311
Aaron Offline
Senior Member
Aaron  Offline
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Joined: Jul 2004
Posts: 311
Good work dennis, I was woundering would the ragdoll be able to run animations while in free fall ect. for example for like ice hockey is a hockey player get's a big hit all body parts act like a rag doll but not the arm that the hand holds the stick so I can run a animation of that arm to poke check the puck when he lands on the ice etc. Would I be able to do that with your scripted ragdoll?

Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Aaron] #56022
06/20/06 21:02
06/20/06 21:02
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Good work dennis, I was woundering would the ragdoll be able to run animations while in free fall ect. for example for like ice hockey is a hockey player get's a big hit all body parts act like a rag doll but not the arm that the hand holds the stick so I can run a animation of that arm to poke check the puck when he lands on the ice etc. Would I be able to do that with your scripted ragdoll?




basically no, there's no blending of poses covered here, what it does is simply turn from animated to ragdoll, and that's it... that's about all ODE could do for me.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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