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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: Ithicus]
#56005
09/27/05 05:01
09/27/05 05:01
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
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This program crashes after prolonged use. I was beating up ragdolls one at a time because its fun, and it just randomly crashed. It did it again and again. This happens after about 5 - 15 minutes.
p4 2.4gHz 512mb SDRAM GeForce4 MX 4000
Onward and Upward McLaren
can you more specificly tell me what bug it returns??
Its one of those "acknex.exe has encountered an error and needs to close. We are sorry for the inconvienience. Please send an error report to Microsoft" Someone earlier posted a screen of this, check that.
Onward and Upward McLaren
have you tried the new demo, and see if it still happens??
regards,
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: DCorwin]
#56008
09/27/05 17:51
09/27/05 17:51
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
Very impressive! Couple questions.
I assume the model has to be bone-based?
How do you set the force of the 'hitting' object? For instance in a real game situation, let's say your character has two weapons he can switch between: a gun and a shotgun. The impact onto the ragdoll enemy would be very different with these two weapons. How does your system account for that?
Will it only work with bipeds? What about a four-legged enemy?
yes, it is bone based, and adding impact is just as easy, you just make a prefixed variable which gets added depending on the gun used.
also, any type of enemy is supported, just gotta write/design it that way. if you make a 4 legged enemy, just place the bones correct and let the programming do everything else *gotta handcode that yourself, but i'll write a manual on how to do that, piece of cake, the thing that took most time was just setting the physics good... also learning them took me long :P *
anyway, thanks for the reply.
regards,
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: Helghast]
#56009
09/27/05 20:38
09/27/05 20:38
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Joined: Aug 2005
Posts: 574
Ithicus
Developer
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Developer
Joined: Aug 2005
Posts: 574
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Quote:
Quote:
Quote:
Quote:
This program crashes after prolonged use. I was beating up ragdolls one at a time because its fun, and it just randomly crashed. It did it again and again. This happens after about 5 - 15 minutes.
p4 2.4gHz 512mb SDRAM GeForce4 MX 4000
Onward and Upward McLaren
can you more specificly tell me what bug it returns??
Its one of those "acknex.exe has encountered an error and needs to close. We are sorry for the inconvienience. Please send an error report to Microsoft" Someone earlier posted a screen of this, check that.
Onward and Upward McLaren
have you tried the new demo, and see if it still happens??
regards,
It was with the first demo. I cant test the second demo with it because I need to restart the whole thing to spawn a new ragdoll.
Its coming along very good, but thats the weirdest walk animation Ive ever seen. Is he drunk?
Onward and Upward McLaren
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: Helghast]
#56012
09/27/05 22:03
09/27/05 22:03
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Joined: Aug 2005
Posts: 574
Ithicus
Developer
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Developer
Joined: Aug 2005
Posts: 574
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Ok, I see how this works. Onward and Upward McLaren
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