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Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Why_Do_I_Die] #56003
09/27/05 02:19
09/27/05 02:19
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

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Nadester  Offline

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Posts: 2,813
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Link dead for me.


--Eric
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Nadester] #56004
09/27/05 05:00
09/27/05 05:00
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Quote:

Link dead for me.



works here...


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Ithicus] #56005
09/27/05 05:01
09/27/05 05:01
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Quote:

Quote:

This program crashes after prolonged use. I was beating up ragdolls one at a time because its fun, and it just randomly crashed. It did it again and again. This happens after about 5 - 15 minutes.

p4 2.4gHz
512mb SDRAM
GeForce4 MX 4000

Onward and Upward
McLaren






can you more specificly tell me what bug it returns??






Its one of those "acknex.exe has encountered an error and needs to close. We are sorry for the inconvienience. Please send an error report to Microsoft" Someone earlier posted a screen of this, check that.

Onward and Upward
McLaren




have you tried the new demo, and see if it still happens??

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56006
09/27/05 16:52
09/27/05 16:52
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
anyone seen the new demo yet??

please tell me how you like it, i need constructive critisizm to get this one better...

link to demo 2 is somehwere on these pages :P


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56007
09/27/05 17:30
09/27/05 17:30
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
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DCorwin  Offline
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Joined: Oct 2003
Posts: 117
San Diego, CA
Very impressive! Couple questions.

I assume the model has to be bone-based?

How do you set the force of the 'hitting' object? For instance in a real game situation, let's say your character has two weapons he can switch between: a gun and a shotgun. The impact onto the ragdoll enemy would be very different with these two weapons. How does your system account for that?

Will it only work with bipeds? What about a four-legged enemy?


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: DCorwin] #56008
09/27/05 17:51
09/27/05 17:51
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
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Quote:

Very impressive! Couple questions.

I assume the model has to be bone-based?

How do you set the force of the 'hitting' object? For instance in a real game situation, let's say your character has two weapons he can switch between: a gun and a shotgun. The impact onto the ragdoll enemy would be very different with these two weapons. How does your system account for that?

Will it only work with bipeds? What about a four-legged enemy?




yes, it is bone based, and adding impact is just as easy, you just make a prefixed variable which gets added depending on the gun used.

also, any type of enemy is supported, just gotta write/design it that way.
if you make a 4 legged enemy, just place the bones correct and let the programming do everything else *gotta handcode that yourself, but i'll write a manual on how to do that, piece of cake, the thing that took most time was just setting the physics good... also learning them took me long :P *

anyway, thanks for the reply.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56009
09/27/05 20:38
09/27/05 20:38
Joined: Aug 2005
Posts: 574
I
Ithicus Offline
Developer
Ithicus  Offline
Developer
I

Joined: Aug 2005
Posts: 574
Quote:

Quote:

Quote:

Quote:

This program crashes after prolonged use. I was beating up ragdolls one at a time because its fun, and it just randomly crashed. It did it again and again. This happens after about 5 - 15 minutes.

p4 2.4gHz
512mb SDRAM
GeForce4 MX 4000

Onward and Upward
McLaren






can you more specificly tell me what bug it returns??






Its one of those "acknex.exe has encountered an error and needs to close. We are sorry for the inconvienience. Please send an error report to Microsoft" Someone earlier posted a screen of this, check that.

Onward and Upward
McLaren




have you tried the new demo, and see if it still happens??

regards,




It was with the first demo. I cant test the second demo with it because I need to restart the whole thing to spawn a new ragdoll.

Its coming along very good, but thats the weirdest walk animation Ive ever seen. Is he drunk?

Onward and Upward
McLaren

Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Ithicus] #56010
09/27/05 20:40
09/27/05 20:40
Joined: Aug 2005
Posts: 574
I
Ithicus Offline
Developer
Ithicus  Offline
Developer
I

Joined: Aug 2005
Posts: 574
Found an ugly bug. The ragdoll can walk straight up hills at the edges. I walked off the terrain right onto a large block with the default texture.

Onward and Upward
McLaren

Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Ithicus] #56011
09/27/05 20:49
09/27/05 20:49
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
thats no bug, thats just my lazyness to not setup any invible walls


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56012
09/27/05 22:03
09/27/05 22:03
Joined: Aug 2005
Posts: 574
I
Ithicus Offline
Developer
Ithicus  Offline
Developer
I

Joined: Aug 2005
Posts: 574
Ok, I see how this works.

Onward and Upward
McLaren

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