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Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56023
05/30/07 20:59
05/30/07 20:59

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Sorry for coming up with this old thred.can someone post this demo again?

Re: Unlimited Ragdolls in A6 2nd DEMO [Re: ] #56024
05/31/07 10:44
05/31/07 10:44
Joined: Jan 2004
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Helghast Offline OP
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Quote:

Sorry for coming up with this old thred.can someone post this demo again?




XD lol

i should note that on the newer versions (A6.3 and above) the ragdoll physics dont work anymore for no aparent reason :s

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56025
05/31/07 11:25
05/31/07 11:25

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ok thx anyway

Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56026
05/31/07 12:58
05/31/07 12:58
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fogman Offline
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Any chance for an example on how itīs done...?
Even if it works only under 6.31...


no science involved
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: fogman] #56027
06/01/07 22:55
06/01/07 22:55
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Helghast Offline OP
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i simply used seperate bodyparts (models) and hinged them in a way that it looks humanly correct


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56028
06/02/07 00:27
06/02/07 00:27
Joined: Oct 2005
Posts: 528
Italy
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Mondivirtuali Offline
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did you use bones for connecting the limbs?

Re: Unlimited Ragdolls in A6 [Re: AndrewSwallow] #56029
06/02/07 01:44
06/02/07 01:44
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i remember you sending this to me through msn, it is a very cool demo, i'm actually surprised you waited this long to release it, i do hope we can employ you in the future maybe we'll talk soon on msn again

to stay on topic:
this is a really good ragdoll system, would i pay for it? well i'd pay you to work on something like this for a future game, which i may have mentioned to you

Last edited by Manslayer101; 06/02/07 01:44.

- aka Manslayer101
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Mondivirtuali] #56030
06/02/07 17:08
06/02/07 17:08
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Quote:

did you use bones for connecting the limbs?




yes and no

i did read out bone points, and angles, but it connect's a models pivot point at a bone position... so not to a bone directly.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56031
06/02/07 19:09
06/02/07 19:09
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Re: Unlimited Ragdolls in A6 2nd DEMO [Re: HeelX] #56032
09/09/07 03:33
09/09/07 03:33
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is it possible to download this anymore? or are you making another version?


- aka Manslayer101
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