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Re: Intense Ai: New Demo!!!
[Re: LarryLaffer]
#56442
12/21/05 12:51
12/21/05 12:51
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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and where are the guys beating each other wtih sticks? Larry, it's the toy not the package it comes in that we are interested in. This level will do fine.
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Re: Intense Ai: New Demo!!!
[Re: LarryLaffer]
#56443
12/21/05 13:03
12/21/05 13:03
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Joined: Nov 2002
Posts: 825 from the 'Burgh to Denver
CBuilder2
Developer
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Developer
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
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Aris, The AI looks very interesting. I look forward to seeing it in action. As for the level, I understand you put a lot of work into the AI and want the levels to reflect a degree of professionalism. However, most people, like me, are interested primarily in the AI. I would not worry too much about the levels. Keep up the good work! CBuilder
Last edited by CBuilder2; 12/21/05 13:04.
Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
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Re: Intense Ai: New Demo!!!
[Re: Daedelus]
#56448
12/24/05 04:40
12/24/05 04:40
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Daedelus, click on this thread and scroll down to my post. Intense Ai works pretty much in the same way. However, I've disabled breaking an alliance from friendly fire right now, cause u know, sh*t happens. You don't want your allies to all turn against you if you miss and shoot an ally once. Neither you need your enemy NPCs to turn against each other the same way, like it happened with Doom2. Maybe I'll make a "Friendly Fire Acceptable" option in WED though to allow this. If I don't you'll still be able to make and break alliances any way you feel like just with one c-script command. As for my progress, right now I'm in complete desperation. I don't have a model, I don't have a level so I'm stuck with the artwork I currently have. I do work on the demo with the current graphics but it ain't gonna be pretty and I was kinda hoping to at least show how nice Intense ai handles different animations, but now I can't Cheers all, Aris
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Re: Intense Ai: New Demo!!!
[Re: dleuen]
#56450
12/24/05 11:57
12/24/05 11:57
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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I agree with dleuen (you can't have 3 vowels in a word!) and that we want more of the code then the looks. I also want to play with this AI on my christmas break (I'm the teacher breaking from the kids) and if I dont' get to do that I'll tell the beer fairy not to visit you anymore (the beer fairy -teacher conspircy is true.).
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