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Re: Intense Ai: New Demo!!!
[Re: LarryLaffer]
#56455
12/30/05 18:56
12/30/05 18:56
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Joined: Aug 2002
Posts: 2,692 California, USA
bupaje
Expert
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Expert
Joined: Aug 2002
Posts: 2,692
California, USA
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Quote:
However, I've disabled breaking an alliance from friendly fire right now, cause u know, sh*t happens. You don't want your allies to all turn against you if you miss and shoot an ally once. Neither you need your enemy NPCs to turn against each other the same way, like it happened with Doom2.
I remember the Age of Empires AI had the teams and a team for Gaia -nature/animals and you could script them to join one side or the other, be neutral or whatever.
Maybe a similar 'third team' would be useful to you and have an option to assign allies to it after x amount of damage or other conditions. This team's primary interest might be self preservation -after all they are injured- so they probably wouldn't remain in a shoot out longer than needed if they can escape. So if you shoot your team mates several times they might become allies of this third ai 'gaia' instead and run away -only firing on either team if that is the only way to get away.
Just a random idea ...
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Re: Intense Ai: New Demo!!!
[Re: bupaje]
#56456
01/02/06 22:40
01/02/06 22:40
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Hello everyone! I'm back..
Something unfortunate happen, my grandpa died a few days ago. I had to go to my village for the funeral and we had a pretty lousy christmass and new year's..
I'm trying to get back on track now. I'm finishing the documentation and also adding one last and very special feature. I think it will be worth the extra wait. I want even the Standard version to be nice and enjoyable so I'm adding voices. As they say, if no one knows what's in the bots mind no one will appreciate it. For all they know, the player will just see the bot running on some direction. But now, the bots will speak, everytime they spot an enemy, pick up a weapon, call for backup, look for you, etc..
While I'm finishing this last feature and the documentation, Blattsalat is making our demo level(one third is already done and it's working amazing with Intense Ai) and a humanoid prototype with all the correct Intense Ai animations in, to work as a good example when you're animating your models.
So please hold on a little longer. Unexpected things have happened and as always, there's something that delays your project a few weeks longer.. but I have put lots of effort in Intense Ai and I just want it to be perfect for its release. Hope you all understand.
@bupaje: I get your idea.. You can already create up to 20 teams with Intense Ai through WED. You can initially define the alliances between any of those teams, so you can have a neutral one. Maybe later I can add a checkbox that won't tolerate friendly fire and make the bot affiliate with the neutral team in its need to survive. It's definatelly something to think about for later versions. I'll keep an eye on the feedback I'll get about the "friendly fire incident" on the first release I'll make.
Happy ney year everyone, Aris
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Re: Intense Ai: New Demo!!!
[Re: LarryLaffer]
#56458
01/03/06 00:15
01/03/06 00:15
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Joined: Nov 2002
Posts: 825 from the 'Burgh to Denver
CBuilder2
Developer
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Developer
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
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Aris,
My condolences go out to you and your entire family. I will pray all of you find peace in this difficult time.
CBuilder
Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
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Intense Ai: Demo coming soon
[Re: RAFU]
#56461
01/05/06 00:49
01/05/06 00:49
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Thanks everyone... Just thought I'd post some non-gameplay screens up to give you guys an insight while we're finishing up the documentation and demo. Rafu put up a nice shader screenshot from the demo level Some of the WED Customizable Panels that you can configure your Bots from. Automatic Graph Creation Interface. WIP For explanations of what all these are for, I'll publish the Documentation in public as soon as its done.. Cheers
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