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Re: Simple reflex
[Re: Sebe]
#59058
11/16/05 17:08
11/16/05 17:08
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Joined: Nov 2005
Posts: 62
Seriff
OP
Junior Member
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OP
Junior Member
Joined: Nov 2005
Posts: 62
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What alpha channel? Sorry, but in shaders i'm a complete zero.
Can u tell me what line is?
«bmap bcube=<ritt.bmp>;
function mtl_envmap_view() { mat_set(mtl.matrix,matViewInv); mtl.matrix41=0; mtl.matrix42=0; mtl.matrix43=0; }
function mtl_envmap_init() { //...maybe you should copy the mat_model properties here... bmap_to_cubemap(mtl.skin1); mtl.event=mtl_envmap_view; mtl.enable_view=on; }
material mtl_envmap { skin1=bcube; event=mtl_envmap_init;
effect= " texture entSkin1; texture mtlSkin1; matrix matMtl; technique envmap { pass p0 { texture[0]=<entSkin1>; texture[1]=<mtlSkin1>;
zWriteEnable=true; alphaBlendEnable=false;
colorArg1[0]=Texture; colorOp[0]=Modulate2x; colorArg2[0]=Diffuse;
colorArg1[1]=Texture; colorOp[1]=blendCurrentAlpha; addressU[1]=Clamp; addressV[1]=Clamp; texCoordIndex[1]=cameraSpaceReflectionVector; textureTransformFlags[1]=Count3; textureTransform[1]=<matMtl>; // transform camera space back to world space } } "; }»
Last edited by Seriff; 11/16/05 17:09.
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